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ZTrane

89
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A member registered May 29, 2024 · View creator page →

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Recent community posts

That was fun - I wish there were a way to skip past the other rounds if everything has settled. but it was well done!

Nice simple auto battler. Fun idea and well executed!

Nice game! Felt good and got used to the controls. Curious about what other ideas for puzzles you've got?

Spent more time with this than I thought I would given I was frustrated with the physics, but it ended up being fun. Maybe someway of controlling them a bit more depending on your camera angle. Great job regardless.

Love the art, super cute and fun to play. Took a second to get the hang of things but very well done!!

I could definitely sink a lot of hours into something like this. Super impressed with what you were able to put together and the idea itself! nice job!

Wow this is deep. Brings me back to my days playing tunic where i had pages of notes trying to decipher things in the world. Definitely want to come back to this one and try to understand it a bit more. Nice job!

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Love when simple ideas like this capture my attention for so long... Nice job! Everything looks nice and clean and well put together too!

Definitely wanted some of that chaotic balancing of info and actions so glad that came through a bit! Thanks for playing and the comment!! 

Yeah balancing that was tough haha. We were in the middle of buffering levels of bot difficulties to make it more necessary but had to trash that for now. Thanks for playing!! 🙏 

Definitely agreed that some more juice on the buttons would be nice. It’s also not totally clear what each of them does and doesn’t give you the feel of doing much.

Thank you for playing though and for the feedback!!

thanks for trying it out!! 🙏 

Definitely agree - between the UI falling offscreen and some necessary hit markers/explosions/minimap, the game has some big need. Thanks for playing and the feedback!

Nice job - good selection of upgrades really had me thinking about how I wanted to play the game and try more than one way. 

Success in our book then haha thanks for playing!

Much appreciated - thanks for playing!

Great concept and great implementation. Nicely done!

This was cute! Really like the idea behind it. nice work!

Nice job!

I like this! The strategy behind it is great and I can see a lot of potential here. Some things I found myself looking for were some way of indicating range, maybe a little more freedom to place points, maybe some units can attack the planes. Thought it was great though! Nice work!

Nice job!! Maybe we can bump up the chance for Matty to trigger on the next release haha

Thanks for playing!

All great points. Definitely will consider what the player does and does not know going into the next project.

For the camera movement resetting - are you referring to the player camera/view? Sometimes, when playtesting the game, my camera would snap around making it a little difficult to look around. But I was the only one to experience this issue on our team so I figured it might be something to do with my input rather than the game itself. If you experienced this as well though, it may be more of a bug than originally thought.

Also a great idea on increasing volume over time - didn't think of this but it would have helped a lot.

Thanks for the great feedback and for trying out the game!

Appreciate you taking the time to spell those out for others. Helps us see the game from a different perspective and learn what may not be so clear.

Thanks for playing!

Yours was high quality as well! Thanks so much for playing!

This was amazing! The bomb drop was a little difficult to see, but then once I saw how it dropped, I got the hang of it. The effect on the Battleship shot was great. I've always loved flight sims so the controls felt good to me (almost felt more space feeling than like a plane). Also, your gun is pretty powerful, so I found myself not even waiting for the battleship and destroying the buildings myself - maybe some balancing there could change the feel?

Either way it was awesome and I played it for too long. great job!

Thank you!

Rated! Great job!

Really loved the game! I like that you need to leave the ship in order to collect resources and earn money. I noticed that if you just hold the mouse button and rotate the laser around the ship really quickly, it pretty much instant kills enemies (not sure if this was the intent or not). Also, I eventually bought the teleporter to get back to the ship, but it didn't work for me.

Great job and I had a good time playing it!

Rated! I left a comment about some details but I was really surprised to see a game with that many mechanics!

Nice job! The mouse click registering wasn't too bad actually. At first I was confusing a click not being registered for just not having enough resources 😅 so after I got the resources building fast, I really didn't have any issues!

I think a notification or something to show that you don't have enough resources would help. That and some enemy AI and I could have spent hours playing this. Great work!

Rated!

Nice game - I actually like games that leave you a little in the dark like this and let you figure things out on your own. Once I got the idea, the pressure was on and I felt like I had to move quickly. Nice job!

Great game! I played until what I think is the end (the space above the elevator) and had a blast with it. With the feel of it and the quick respawn, I could easily see this being a great speed running game. The movement in some places felt a little jarring and quick - for example, the section where the large spikes moved from right to left - sometimes a light press of the left key would send me flying into the spike. But I loved the challenge of it all and it's one of the few games I've played all the way through.

Great job and looking forward to seeing what else you come up with!

Rated!

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Nice job! You should definitely keep working on it to finish the story!

One of the things we thought about a little too late was communicating exactly what players needed to do. We could have done a little better with providing direction and making things a little more clear. But glad you tried it out and thanks for playing!

Thanks for trying it out!

This hit too close to home for me. Great work! Loved the dialogue

The slow approach of the ghosts was really nice. Also liked the camera control and rotating around the island. All made for a really great feeling game - Nice work!