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zxspeccykid

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A member registered May 03, 2024 · View creator page →

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Oooops, just noticed a bug after making slight alterations to bad code, that killed off the launching surface rockets. Now back in operation. Also they're a couple of debugger keys available, F toggle fuel, and C toggle collision detection.  Uploaded surface rocket update!

Music changed & added into code

Game available for DL. 

I will try to get it loaded up. Just sorting an issue with my Dev Environment. rar!!! 

Thanks buddy. I think its ok for a first crack at Next Z80, still a lot to learn. 

Here's a little tube of what I've managed to pull together totally coded in  z80 assembler. Its been a great learning curve. Think I'll tackle platform/tile-maps next. Thanks again for use of the assets, meant i could just focus on the coding side of things.

Cool man... many thanks. Hoping my effort will inspire one or  to give it a go.  I think a great starting place for Z80 is to follow something like you've created and use basic techniques within z80, and reference other Z80 sample code out, bringing the two together certainly helping me to get my head around the next.

Great game, and respect the detailed design pdf provided to help us novice wannabie coders.  On that note if it's ok I would like to use this as a challenge to myself as a novice coder to build a Z80 next assembler version, making use of those brilliant sprite assets, obviously credited to yourself. Didn't want to just go ahead without seeking permission first. Thanks bud.

Cheers Mike.. I see my error -nextrom  (removed now works as expected.)

it looks like you need a space -mmc=[space]<path>, see my comment above, I've been experimenting with the different versions and command lines.