Thanks a lot for playing and for the honest feedback — this is exactly the kind of comment that helps a small dev know what to fix next.
You're totally right that the current loop is too short and doesn't give you a reason to come back. To be upfront, this is an early demo — the core systems (cultivation, tribulation, hunting, beasts) are in place, but the progression pacing and long-term hooks haven't been fleshed out yet.
The next updates are focused on exactly what you're pointing at:
making offline time matter more (deeper idle progression, meaningful offline rewards, longer-term goals)
adding more to do while you're online (active decisions, events, and systems that reward checking in beyond just tapping)
If you have any specific ideas — things you wish this kind of game had, or mechanics that would make you want to idle and come back — feel free to drop them here. Always listening.
Thanks again for giving it a shot!
