Completely understandable, I was trying to figure out maybe using variables, but I'll be honest I'm a novice dev and couldn't get it to work. Haha. I appreciate you responding and if you are able to figure it out that would be awesome! But yeah I won't hold you to it, I completely understand. I was curious about that feature and seeing if I could get it to work. Haha.
Anyway, thank you again for all of your hard work. Seriously I love your all plugins and your work is seriously outstanding. Keep up the good work and I hope you keep winnin' man. You truly are great & talented individual. I'll always be rooting for you boss! Take care!
Its_Just_Trafalgar_Brian
Recent community posts
Hey Sang,
First, I want to say what such an incredible job you've been doing with these plugins. You've been killin' it after another man. I won't get into it, but I'm sorry, and my heart is filled with what are you going through. It breaks my heart, you are a talented individual and do not deserve any of that.(Your YT video) Anyway, I won't get too much into it. Anyway, thanks for being such an awesome, talented and very creative person. I can't wait to see what else you make, create or do man. Seriously, you are a gem of a person.
Edit: Love the new Phone Plugin btw. Very useful!
The Question:
Is it possible to make it where the player can favorite an item, potion, spell or whatever that would want, and only those items will appear within the Item or Spell Hotkey Tab? Kind of Elder Scrolls, instead of just having everything. I figured it would be cool if the player can pick their usual or quick-to items/spells.
Is it possible for some crafting recipes to remain hidden until the player unlocks or finds the recipes? Like they are present within the Crafting Recipes List but don't show up until found/unlocked. I like the idea of the player having empty spots until the crafting object/item/potion/armor/weapon, etc., is obtained; then it can appear within the list. Like, can we choose what is unlocked vs. locked/hidden?
Hey man, I apologize for so many comments. I don't mean to flood you. I just have a question about the refund. Whenever I put a refund on, I get an error:
TypeError SoundManager.playCoin is not a function
But when I don't use the refund. I can sell it/remove it. But I take it no money is going to the player then. I made a new project to see if I am having the same issue, and it's happening on the new project too. Now I'm sure it's a me issue. I feel like 90% of the time it's user error. Nonetheless, I wanted to report it just in case.
NewProject
Ongoing Project:
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Lastly, I know you mentioned some changes in the future. If it's okay, I may have some ideas for suggestions. (Totally don't have to take any.)
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-Furniture Categories? (Make/add whatever categories we need. Create names for them?)
-Stackable (Make an item be able to place a lamp on top of it, a table holding a lamp, a book, etc.)
-Change the SFX in the menu for buying & selling. (Change/Add a general SFX for buying, selling, editing, etc.)
-Change the SFX effect for a specific item. (Make it feel unique by giving it its own SFX. Maybe when a crystal ball is placed, a magic SFX plays.)
-Customize the shop menu. (Make the shop menu bigger, smaller, or compact instead of the whole screen. (If so choose)Give people the option to change the feel or look.)
-Unsellables. (Make an item unable to sell but can be moved. Example: if someone puts the menu trigger on a piece of furniture so if someone wants to move it around, they can and not accidentally sell it.)
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I apologize for all the comments and the wall of text, man. But seriously, great job on this plugin. Seriously you're killin' it, man! Keep up the hard work! It's honestly impressive and outstanding work!
So it looks like on my end. It seems to be one of my plugins that is causing the issue. I quickly made a new project and your plugin works correctly like you said. Haha, I'll narrow it down to see which one is causing it. (I can edit the cause if it wants to be known.) I apologize, feel like it always user error. Thank you again for responding and look into it man! I appreciate it! Keep up the good work & awesome plugins!
Oh! I like that. I can set it up to where you buy the furniture in a store. Then, once you get home to place it down, the furniture is unlocked in the system. I did pick up this plugin alongside The Faction System. Man keep killin' it with these plugins. I love how easy it is to set up and how you made everything! Consider me a fan!
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Edit: I am having issues with the Allowed/Forbidden Regions with my item. Idk why but it isn't following the regions?


I am very curious about your plugin. Before I buy it:
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- Are you able to send furniture back into the player's inventory or storage tab if they interact with it?
- Can I change key bindings to fit my build? (I'm using Hendrick's Action Combat and I mapped my game differently.)
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Lastly, I'd like to add. I love what you have shown so far. I am very interested in this system. Looks like you're killin' it!
Awesome! Thank you so much for letting me know! I appreciate it! I have a cool idea on how my player(s) will pick their difficulty in the beginning of my game. But also, just want to add. Love your plugins sir, I have all of them so far. I am loving the new HUD Designer too! Keep up the good work sir! You're killin' it!