the upper half of the screen is blue and the walls are translucent. Does anyone know how to fix it? tried 2 different versions. 46a and 45.
stworzyłem postać z tak niską percepcją że przez to iż wziąłem cechę zdolniacha, nie miałem dość zdolności otwierania zamków, co może być spowodowane błędnym obliczeniem bazowych skilli - baza otwierania zamków powinna być warta 10% + PE + AG, ale jest warta 6% + PE + AG, przez co mam 8% [6% + 2 PE + 10 AG - 10% przez cechę] zdolności zamiast 12% (co, jeżeli drzwi startowe są ustawione na wymagane 10% lockpicka, miałoby dużo sensu dlaczego nie mogę ich otworzyć)
zdolności które mają źle ustawione bazy:
to bardzo mała rzecz i gdyby nie to że nie mogłem otworzyć drzwi to bym jej wgl nie zauważył
Hello! Thank's for that good work. (And that beautiful project)
I noticed this if I start with 3 in agility I can hit twice and.... never again. Whatever how mush time I wait switch from fight mod to normal mode and back to fight mode. Nothing seems to work.
Also I don't know if it's a normal thing since it's an alpha, but save button closes the menu without any effect. Nothing happens when I press load either.
Keep up the good work. Wish you luck on this beautiful idea.
Thank you again. I think what you are working on will be important for many peoples.
Talking heads:
Hi, Simon is here, so I have been trying out the latest version of the game (update 25.2), after completing the trials, have been talking to few NPCs, and when talking to general/common NPCs, it shows dialogue I had previously with someone who is an essential NPC, and it happens that it gets stuck, cannot exit the dialogue with the common NPC because there is no option like "ending conversation" or "exit" etc.
There should be some general dialogue option to be able to end a dialogue whenever you want to.
(I will try to duplicate the error later so could have some screenshots of specific NPCs as proof)

Also some tiles seem to ignore lightning or not have lighting associated with them (this might be something you're aware of) but you can also see the -1 karma hit I mentioned in my first post here. Right now Klamath seems perpetually in this orange haze/late afternoon lightning. (Re-launching the program seems to fix this)
