sure.
Edit: Done
Thanks, that's really useful. A CLI mode is something I can build: a headless run where you pass the model path, animation, directions, size, FPS and output formats (sprite sheet, PNG series, GIF), plus an optional settings file. Batch would be done from your shell, one call per model. A few questions so I get it right: which model formats do you use (Daz exports as FBX/OBJ?), which animation do you need to pick (by name or index?), and does it need to run on a machine without a GPU or display?
Thanks for asking! There's no CLI yet, the tool is GUI-only for now. Batch export and saved presets (settings files) are things I'm considering, since a headless mode would fit the Electron base. What would you use it for: converting many models at once, or hooking it into a build pipeline? That would help me decide what to build first.
What you need is a standard raycast and this behavior will provide it for you now because I added the option to shoot in place of the cursor, Player.Laser3D.HitObjectUID allows you to read the UID. i updated behavior to version 1.0.0.1 in new options in properties
use this Condition and action
The mirror will not transmit its UID because it reflects the beam
Cześć tak to ja! Ale ten świat jest mały. blikiem mozesz wyslać na Ten .Paint nie jest w Construct tylko Construct przyjmuje jego modele. "dobrze było by gdyby mesh który zostaje pokryty innym był aktualizowany masz na mysli to aby połaczyć oba narysowane modele? aby ich kolor równeiż sie połaczył ? Aha i o ktore niewidoczne rójkaty chodzi ?