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Jonasz O.

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A member registered Oct 03, 2016 · View creator page →

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(1 edit)

sure. 

Edit: Done

now its visible

Yes please continue

delgado88a@gmail.com

you can test v 1.08 with CLI

I start build CLI prototype

 CLI mode is an interesting challenge and I'd like to build it. Could you tell me if the animations are inside the figure's FBX or in separate files, and send one figure with one animation for testing? No date promise yet, but I'll keep you posted.

Thanks, that's really useful. A CLI mode is something I can build: a headless run where you pass the model path, animation, directions, size, FPS and output formats (sprite sheet, PNG series, GIF), plus an optional settings file. Batch would be done from your shell, one call per model. A few questions so I get it right: which model formats do you use (Daz exports as FBX/OBJ?), which animation do you need to pick (by name or index?), and does it need to run on a machine without a GPU or display?

Thanks for asking! There's no CLI yet, the tool is GUI-only for now. Batch export and saved presets (settings files) are things I'm considering, since a headless mode would fit the Electron base. What would you use it for: converting many models at once, or hooking it into a build pipeline? That would help me decide what to build first.

you mean this old MMORPG ?

Dowload new demo / free version now

Thanks for feedback. Im preparing a documentaion

I make tutorial but after weekend 

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I guess you watch a video tutorial. After run game and app do you refresh list of games to choose?

You dont need a y other textures from outside. app will find native textures upscale them and inject to game. And you will see difference in real time

no, i post some info on my Youtube chanel

i will prepare documentation, today its first relase and ia test other models and other oprions. soon i upload full documentation

please download v1.0.0.5

Maybe in another layout lasser is on another layer? Or objects for detection have another different layer? Please check this and let me know

do you have PRO version or free ?

do you have Nvidia GPU and instaleed CUDA feature ?

email sent

i wiil take look at this issue tommorow ok ?

i wil lcheck this in your example

i send you 2 emails

send me part of your level at my email delgado88a@o2.pl i setup on your example

if something you need more or you find bugs let me know

With rotating / orbiting camera works for me

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     Ok i think i understand problem now. check this example, i use flying top down camera . do you need this effect? (camera have Lerp / Tween smooth movement so laser also receive this effect)

let me know what you need

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What you need is a standard raycast and this behavior will provide it for you now because I added the option to shoot in place of the cursor, Player.Laser3D.HitObjectUID allows you to read the UID. i updated behavior to version 1.0.0.1 in new options in properties


use this Condition and action


The mirror will not transmit its UID because it reflects the beam

i can add  Cast from mouse cursor option

done. i uploaded user guide file

(1 edit)

i upload full documentation today

Tak było to już ale mało widoczne, teraz ustawiłem Merge jako domyślna opcja aby zachowac ciągłość, to by była wielka strata wydajnosci gdyby po malowaniu zostawało mnustwo ścian wewnątrz modelu

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Cześć tak to ja! Ale ten świat jest mały. blikiem mozesz wyslać na Ten .Paint nie jest w Construct tylko Construct przyjmuje jego modele. "dobrze było by gdyby mesh który zostaje pokryty innym był aktualizowany masz na mysli to aby połaczyć oba narysowane modele? aby ich kolor równeiż sie połaczył ? Aha i o ktore niewidoczne rójkaty chodzi ?

now you can try this in main site

hi do you see any errors in console ?

yes of course

i will today upload a c3 example with grappling hook