Ok i think i understand problem now. check this example, i use flying top down camera . do you need this effect? (camera have Lerp / Tween smooth movement so laser also receive this effect)
Viewing post in Laser 3D Raycast behavior for Construct 3 comments
Yes, this is very close to what I need.
My camera can also rotate around the character, not only move with Lerp/Tween.
Will the laser origin and direction still follow the actual 3D Camera correctly while the camera rotates around the character?
I need the ray to always start from the current camera position and go through the mouse cursor, even during orbit rotation.
