Awesome! Thank you! I'll download the new version and test it in my project.
Viewing post in Laser 3D Raycast behavior for Construct 3 comments
The camera-to-mouse raycast now works correctly, thank you.
However, I found an issue with families.
If I set “Hit objects name” to a specific 3DShape type such as Trash, it works. If I set it to my family InteractionFamily, only the Trash instances are detected and the other 3DShape object types in the same family are ignored.
Could you check whether the behavior iterates through every object type contained in a Construct family?