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Could you please share a small .c3p example project showing the exact setup?
I’m having trouble reproducing the setup correctly in my project, and I also can’t see the laser visual even though the hit detection works partially.

Thanks again!

send me part of your level at my email delgado88a@o2.pl i setup on your example

I sent you the email.

I see the new update, but not the fixed test.c3p file.
It's not in the email either.

i send you 2 emails

 I don’t see any attachment in your emails. Could you please resend the fixed test .c3p file?

The camera-to-mouse raycast now works correctly, thank you.
However, I found an issue with families.
If I set “Hit objects name” to a specific 3DShape type such as Trash, it works. If I set it to my family InteractionFamily, only the Trash instances are detected and the other 3DShape object types in the same family are ignored.
Could you check whether the behavior iterates through every object type contained in a Construct family?

i wil lcheck this in your example

Hi! Just following up on my previous message about the family support issue.
I was wondering if you had a chance to look into it.

i wiil take look at this issue tommorow ok ?