Could you please share a small .c3p example project showing the exact setup?
I’m having trouble reproducing the setup correctly in my project, and I also can’t see the laser visual even though the hit detection works partially.
Thanks again!
The camera-to-mouse raycast now works correctly, thank you.
However, I found an issue with families.
If I set “Hit objects name” to a specific 3DShape type such as Trash, it works. If I set it to my family InteractionFamily, only the Trash instances are detected and the other 3DShape object types in the same family are ignored.
Could you check whether the behavior iterates through every object type contained in a Construct family?