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Yes, this is very close to what I need.
My camera can also rotate around the character, not only move with Lerp/Tween.
Will the laser origin and direction still follow the actual 3D Camera correctly while the camera rotates around the character?
I need the ray to always start from the current camera position and go through the mouse cursor, even during orbit rotation.

With rotating / orbiting camera works for me

Awesome! Thank you! I'll download the new version and test it in my project.

if something you need more or you find bugs let me know

Could you please share a small .c3p example project showing the exact setup?
I’m having trouble reproducing the setup correctly in my project, and I also can’t see the laser visual even though the hit detection works partially.

Thanks again!

send me part of your level at my email delgado88a@o2.pl i setup on your example

I sent you the email.

I see the new update, but not the fixed test.c3p file.
It's not in the email either.

i send you 2 emails

 I don’t see any attachment in your emails. Could you please resend the fixed test .c3p file?