Hello everyone. I have disabled the comments because I'm tired of deleting spam with shitty links a couple of times every day. You can ask your questions and post bugs here.
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Manage your time, energy and sperm while you choose between responsibilities and fun in our Dating Sim Adventure. · By
Can you try this:
Go to Windows Settings -> Graphics
Click "Add Desktop App" and select Komadori Inn's exe from the installation folder.
This will add an item for Komadori Inn to the list below.
Select it, open "GPU Preference" drop down and select "High performance" (by default it is "Let Windows Decide")
Hello, dear game developers. First of all, I would like to express my gratitude for your efforts and dedication to this game. I hope to bring to your attention some issues I have encountered in the game and share some of my speculations about the hidden game mechanics. I hope you can respond to me. Thank you!:)
In the 3P event where Tsubame Inagaki massages Fuyuko Mie, why is only half of Fuyuko Mie's leg shown (the lower part of her knee is missing)?
In the 18th mission: Ant Nest, if the protagonist destroys the ant nest in the landfill at midnight, the male protagonist will be forced to jump to the next time (the next day) after triggering the plot where the hall is occupied by three groups of ants. However, at this point, the stamina bar, the amount of semen, and the number of times will not be restored. This seems to be a bug.
Next, I have some suggestions and questions about the game mechanics.
I hope that some measures can be taken to improve the player's backpack, allowing players to view what kinds of fish are in the backpack and how many of each. Of course, this is not very important.
Regarding the fishing part, my question about the game mechanics is: I noticed that in each time period, the bubbles or fish shadows in the water have two different movement trajectories. Is this movement trajectory related to the type of fish? In other words, does each type of fish have a unique movement trajectory?
Another question I have is about the female characters in the game: I have a vague suspicion that each female character has a preferred sexual position. Because I found that the same sexual position gives different pleasure increases for different female characters. If such preferences do exist, could they be added to the status section of the female characters in the game?
game version:v1.0.10
(sorry,I'm not a native English speaker, so maybe my words are a little inaccurate)
Hey there! Thank you for the reported bugs.
As for your questions:
- Yes, each type of fish moves differently
- Yes, girls have a preferred sex position in which they will reach orgasm faster. We want the players to discover that themselves and treat it as a little easter egg - that's why we're not adding it to the menu
Thank you, dear developers, for replying to me in your busy schedule.
It's truly remarkable to fit so many interesting elements (like those funny pictures), excellent sex scenes and diverse tasks into a 1GB game.^ω^
Although there are some bugs, they don't detract from the overall experience. It's unbelievable that this is your debut work and you accomplished it as a duo. You've done an amazing job and have a bright future ahead.
I will recommend your game to my friends and look forward to your next work.
Make persistent efforts!ദ്ദി˶˃ ᵕ ˂ )✧
Hello dear developers,
First of all, a huge thank you for your game.
This is the first game of this genre that I have ever played, and I sincerely wanted to tell you that it is incredible. It made me want to discover more games like this.
The story is very well balanced without overdoing it, and the graphics perfectly match what I was hoping for.
I would also like to thank you for including a French translation. You cannot imagine how happy it makes French-speaking players to fully enjoy a game like this in our own language.
I would like to ask you a few questions regarding the future of the game:
-Do you plan to release expansions or major updates in the future?
-For example, adding new main or secondary characters, new features, events, or interactions.
Would it be possible to add more difficulty or more content to the workdays?
In the long term, the gameplay can become a bit too easy and repetitive.
For example:
making the player prepare the guests’ beds through quick time events,
cleaning showers with a system similar to the mirror or refrigerator cleaning mechanics,
bringing back tasks such as vacuum cleaning,
adding random events, special guests, weather conditions, and seasons to make each day feel less predictable.
From my point of view, this would add much more dynamism to the game and avoid a repetitive routine that sometimes encourages players to use the “skip” function for workdays.
And honestly, if I wish for more activities, it is simply because I want to spend even more time playing your game, because I truly enjoy it.
-Do you also plan to add more customization or improvements for the inn and the characters, such as mood systems, jealousy, or more interactions between characters?
I believe this could greatly strengthen the immersion and the cozy atmosphere that the game already does very well.
Would it also be possible to add caught fish to the inventory?
It would be a small detail, but very enjoyable for tracking and collection purposes.
I know this is a lot of questions and that my message is rather long, but if you take the time to answer, I would be very happy to read your response.
I currently have around ten hours in the game and I still have not finished it yet.
Honestly, the idea of reaching the end almost slows down my progression because I am having such a great time with it.
Once again, thank you very much for your work and for this experience.
Best regards,
Tom
Hey there! Thank you so much for your comment. <3
Yes, we are working on our first content update right now. It will have new maps, quests and scenes with existing characters (and probably new ones too).
As for your other questions, I must say there is very little chance of us changing (or even expanding) current mechanics like work minigames, simply because working on them wouldn't bring us any joy and it doesn't seem like it's necessary for most of the players. We think that adding more new content will benefit the game more than tweaking the existing one.
I hope you'll like what we have planned.
All the best for you,
Macamagucha
Cher développeur,
Ça y est, j’ai terminé votre jeu à 100 % des trophées sur Steam ! Après avoir passé autant de temps dessus, je tenais à vous faire part de mon ressenti.
Tout d’abord, un grand bravo pour cette expérience que j’ai trouvée vraiment excellente. J’ai pris beaucoup de plaisir à parcourir le jeu, à accomplir les différentes missions et à découvrir son histoire. L’ambiance visuelle est très agréable, les tâches proposées sont cohérentes avec ce que l’on pourrait réellement être amené à faire dans un hôtel, et l’histoire est suffisamment captivante pour donner envie de poursuivre l’aventure jusqu’au bout.
J’ai également apprécié les nombreux rebondissements qui viennent rythmer la progression. De plus, je n’ai rencontré aucun bug durant mon expérience, ce qui est particulièrement appréciable.
Même si mon expérience a été très positive, quelques éléments pourraient, selon moi, rendre le jeu encore meilleur.
Le principal point qui m’a un peu gêné concerne la répétitivité de certaines missions. Au fil de la progression, certaines tâches reviennent régulièrement et peuvent donner une légère impression de routine. L’ajout de nouvelles activités ou de tâches supplémentaires permettrait de renouveler davantage le gameplay et de maintenir l’intérêt sur la durée.
J’aurais également apprécié la présence d’un système de difficulté. Personnellement, j’ai trouvé le jeu parfois un peu trop facile et j’aurais aimé pouvoir choisir un niveau plus exigeant. Une difficulté supérieure pourrait notamment apporter davantage de challenge et rendre certaines situations encore plus réalistes.
Cela reste évidemment un ressenti personnel et ne remet absolument pas en cause la qualité générale du jeu.
Ma note : 90/100
Dans l’ensemble, je considère votre jeu comme une très belle réussite. Il est agréable visuellement, possède une histoire intéressante et propose une expérience suffisamment variée pour donner envie d’aller jusqu’au bout. Le fait que j’aie pris le temps d’obtenir les 100 % des trophées témoigne d’ailleurs du plaisir que j’ai eu à y jouer.
Je ne regrette absolument pas mon achat et je suis très heureux d’avoir pu découvrir votre jeu.
>J’ai maintenant hâte de découvrir les futurs DLC et de pouvoir prolonger cette expérience. D’ailleurs, savez-vous s’ils sont prévus pour 2026, ou faudra-t-il attendre un peu plus longtemps ?
Encore merci pour ce très bon jeu et félicitations à toute l’équipe pour le travail accompli !
J’ai hâte de voir ce que vous nous réservez pour la suite.
Tom