AME Engine Development Phases
This topic will help the community understand and monitor the engine's roadmap. For a more "atomic" understanding of development progress, see the dedicated Devlog.
Before outlining the development phases, a brief clarification.
It may seem unusual to describe a software as “finished.” In the case of AME Engine, this is possible for two reasons:
- The project has a clearly defined goal. The engine is designed to achieve a specific objective, making it possible to determine when that objective has been fully met.
- The development philosophy prioritizes completeness over feature inflation. Many modern software products continuously introduce unnecessary features, minor performance tweaks, or delayed core functionality, only to justify recurring subscription models.
AME Engine follows a different approach. Rather than adding arbitrary features in future versions, development will focus on implementing meaningful improvements that users actually request and that are technically feasible. Updates beyond Phase 4 will occur only if there is genuine demand.
Maintaining compatibility with modern operating systems (such as Windows and Linux) and ensuring long-term stability and bug fixes is considered a responsibility of the developer and will remain part of ongoing support.
CURRENT PHASE:
📍 Phase 2: Primary Development
🗹 Phase 1 - Mid 2023 to Late 2025
Foundation and Internal Development
- The engine is not publicly available during this phase.
- Core architecture, engine framework, and fundamental systems are developed.
- Initial gameplay functionality is implemented and internally tested.
📍 Phase 2 - Early 2026 to Late 2027
Primary Development
- Pre-orders become available with a significant early-supporter discount.
- Core feature set is fully implemented.
- Extensive testing, optimization, and bug fixing take place.
☐ Phase 3 - Early 2028
Early Access
- The engine becomes available in Early Access at a discounted price.
- Final development stage begins.
- Remaining bugs are resolved and quality-of-life improvements are introduced.
- Late feature requests and final refinements are implemented where appropriate.
☐ Phase 4 - Late 2028
Official Release
- The engine reaches its final release and becomes available at full price.
- Development transitions to long-term support.
- Ongoing maintenance includes bug fixes, operating system compatibility updates, and occasional improvements when justified by user demand.
