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A deckbuilding strategy adventure with a few surprises · By Playcebo

Lore questions

A topic by antjxzo created Apr 12, 2026 Views: 139 Replies: 1
Viewing posts 1 to 2
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There are a lot of lore questions I have, and I am not patient enough to wait for the next game that takes place in this universe.

- If the equivalence between energy and matter was discovered way after numberstones were established, how did they know which primes were which? I guess they didn't get it perfect with how some of the larger primes were mislabeled back in Factor Crafter, but still, how did they get so many right? For that matter, how did they know that the stones are inherently numerical if they only had multiplication and division available?

- How are we prevented from just pocketing some stones after a game concludes (or after said stones have been removed) and playing them in the next game? Is there some guy off to the side checking your battery to ensure that you're actually producing these stones and not just grabbing them from your pocket? Are the stones just not allowed to be removed from the table until there are no players at the table?

- How are we and the board immune to the intense heat and chill of 64-stone and 25-stone respectively? Have humans in the field of number-geology evolved to be able to handle intense temperatures solely for the purpose of holding the aforementioned stones? Are we just wearing solid 49-stone gloves during the game?

- Why do I never get to go first? It seems to me that that's a little unfair.

- Are all substances numberstones, and if so, why is there a distinction made between numberstones and other things?

1. Some of the stone designs were changed after Factor Crafter when their effects were swapped around. It might be possible that the number also has connections to other physical properties of the stone (besides the effects coming from specific primes.)


2, 3: The stones are placed in cards, which, based on the notes in the lab, create copies of the stones and place them on the board. Because the copies have been "programmed" to have special effects (the card effects), I assume that the intense effects of the stones can be suppressed. You also can't just play loose stones, they have to be placed in cards.

4: The first player draws one fewer card at the start of their first turn.

5: I don't think so.

(This is just my speculation, it would be nice to have confirmation/correction from the developer.)