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Exiled Guild Manager

Manage a guild of Exiles in this Path of Exile-inspired RPG sim! · By ZIGGYD

Bug Reports Sticky

A topic by ZIGGYD created May 25, 2026 Views: 467 Replies: 16
Viewing posts 1 to 11
Developer

Post your bug reports here please!

Every time you craft a item the window for the crafting screen lifts a little bit , if you try to craft a number of items at the same time the buttons to choose your crafting option go off screen and you have to close the window and then reopen it to fix it 

I scraped all gear from first mission, which made second mission impossible to beat. 

On the downloaded version, I crafted on a torch base that was originally just a blue item with +physical damage. The +physical was swapped to +fire, however the text of the base fire damage from the torch was not updated. I then exalt slammed twice to see if it would fix, got another +phys damage which updated the base physical damage text but the fire damage was still sitting blank. From what I can tell with the feedback in mission, the extra fire damage seems to be applying, so this it probably just a visual bug.

(1 edit)

Not entirely sure if this is a bug or intended but here we go...

I recruited too many weak exiles ASAP, and then couldn't find away to G-Kick them in order to free up space, my next thought was to just kill off the weaker exiles by sending them naked into battle vs late stage missions, this also didn't really kill them off but one was abducted and a new mission appeared to save them with a duration of just a couple days...

Fantastic I thought, I'm finally free of this annoying guildie. Unfortunately, even after the mission has expired and I have an open slot in the guild, I am no longer able to recruit as my "Roster is full". Thus I'm stuck with having to deny entry to even the most well rolled exiles.


EDIT: I did the mission and "let them go" and I still cannot recruit.

Developer

Thanks I'll see about a fix in the next patch! I hadn't considered that long lost exiles would still eat a guild slot. And I'll add a way to dismiss. You can dismiss them when you rescue them by the way!

I have the same problem as Sylve, Roster still says full after I let someone go through the rescue mission. 

Developer

Fixed this in 0.1.5b!

Not a bug per se, but with the fully upgraded field recovery, the bench spots between hunting and recovery partially overlaps with the recovery spot, and could be moved a bit up so everything is visible. 

Developer

Thanks for that, looks like it's somewhat functional at least but a little dodgy looking. 

I've had the same exile on hunting since the update, and fully upgraded the hunting spot, was going to switch hunter because of low morale, and now I'm not allowed to set anyone on hunting any more, I've tried waiting days, turning of night hunt, switching spot, no hunting for me. 

Exiles will target barrels, even if there are enemies alive, I assume this has something to do with barrels having lower HP

Developer

It's usually if they are set to nearest or low max/current HP they'll go for them first. You can work around them in targeting but I should maybe add a system that deprio them for targeting!

Started a new game, my hunter got captured, rescued them, and they just disappeared. 

Developer

That's odd, thanks for the report! When you successfully rescue them there is a popup window to welcome them back, possibly it didnt trigger for some reason! I'll investigate.

Grandad's Claw doesn't seem to be adding its innate Cold Resistance onto the stats screen.

Developer

Confirmed bugged it's adding fire res instead it seems haha. Or maybe not at all I'll check and fix when I get back in 10days or so.