Update info
Three days after launch, the first player feedback already made the game better. Here's what changed:
Keep the reports coming. The fastest way to get something fixed is telling me exactly what broke and where. o7
First off, I love the game! I can't wait for more updates!
Found a couple bugs in the new release. The Core Equipment window now is unable to be closed unless you're in full screen mode on Chrome(I do have the latest chrome update, as well). Also, when I equip a new piece of equipment now and don't unequip the old first, I get a duplicate of the one that I unequipped. Then, when selling, it double sells the piece of equipment, as well. I can send you my save file if needed if it helps.
As far as my general views on the game:
I'd love an explanation of the anomalies, and how those figure in/work/are unlocked. They weren't an option before, and some description would be great.
An option to turn off auto-buy would be awesome, too, as I had to reallocate all of my prestige upgrades to do a couple of the trials.
Core Equipment sale prices make stardust infinite after a certain point, and an option to sell all would be super helpful, as well.
Hey, thanks for the detailed report, this was gold! Just pushed v8.9 and everything you flagged is in it:
Both bugs are fixed. The duplicate was a sneaky one: loot dropping while the equipment window was open silently shifted inventory positions, so equipping grabbed the wrong item and left a copy behind, the double-sell came from the same root cause. And good news: no need to send your save file. The game now auto-repairs affected saves on load, so any duplicates you already have will clean themselves up the first time you open v8.9.
The close button issue was the panel overflowing past shorter windows panels now cap to the screen and scroll, and you can also close any of them with Esc or by clicking outside.
Your suggestions all made it in too: there's an auto-buy toggle in the bottom bar now (made exactly for the Trials situation you described), a Salvage All button with a confirm tap, the Anomalies panel explains what they are and how they unlock (clearing phase 200), and craft cost now scales with phase the same way salvage value does, so the infinite Stardust loop is gone without touching the early-game economy.
Thanks again, reports like this are exactly what makes the game better. Keep 'em coming!
Big thanks to recklessfrosty for the detailed bug report that drove most of this update. ♥
Keep the reports coming, save codes survive updates, as always.
The biggest update since launch: five new systems that feed into each other, plus quality of life across the board.
A new panel tracking lifetime feats across every system: rings broken, phases cleared, prestiges, ascensions, Wardens slain, Trials completed, Fragments crafted, Legendaries found, best combo and more. There are 24 milestones, each paying out Stardust once, with a progress bar for everything still pending and a lifetime statistics grid at the top.
Veterans, this one is for you: your save already knows how much you have done. Load v9.0 and every milestone you earned along the way unlocks retroactively, paid out in a single batch.
Breaking rings in quick succession now charges Resonance, worth up to +50% points at full charge. Stop breaking for a few seconds and it drains away. Idle play is never punished: offline gains and AFK are completely untouched. Active play simply pays extra. Combine it with nudges and watch the numbers climb.
Small chips under the HUD now show everything active right now: Cosmic Surge with its countdown, the Trial you are running, today's Daily Anomaly, how many Anomalies are stacked and their total multiplier, and your live Resonance charge. No more guessing what is currently boosting you.
The loot filter you asked for. In Core Equipment you can now toggle auto-salvage per rarity (common, rare, epic). Filtered drops turn into Stardust the moment they land, with their own pickup popup. Legendaries are never auto-salvaged, no exceptions.
A full in-game manual: 14 expandable sections explaining every system in the game, from Fortresses and Wardens to Ascension, Anomalies, the Stardust economy and the new v9.0 systems. If you ever wondered how something works, it is in there.
As always, save codes survive updates. Keep the reports coming, they shape every version of this game.
Save codes survive every update. Keep the reports coming, they shape every version of this game.