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:30 Exit

Every kill buys you a few more seconds of airtime. · By Shallan

Patch Notes - 16/7/26 - Build 229 Locked

A topic by Shallan created 99 days ago Views: 39
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GENERAL

- Active quick bar slot will persist between floors. No more selecting slot 2 and being reset back to 1 between floors.

- Removed the speech from the Lava worms. (Most) Worms can't talk silly!

- Reworked floor 1 on a first run so that timer does not start until the tutorial hints have finished to give new players a better chance to understand the mechanics.

UI

- Some UI HUD elements are now resizable and repositionable, go to customise HUD in the genral options.

- UI color theme can also be adjusted from a selection of color swatches both in options and the hud customiser mode. This affects ALL game UI elements.

- Note currently these customisation options arent available on gamepad, they will come in future for now switch to mouse and keyboard to configure and save.

- TV host messages have been slowed down to reveal slower and hold longer between messages. Skippable messages can still be skipped by clicking left mouse or Button A

- Experimenting with some slight rearrangement of the default UI layout to reduce the spread of vital information across the view and prevent the tv broadcast from obstructing the map

- Added options button to the title screen in the title screen button UI rework.

- Enemies are now visible in the minimap as black dots.

- Added item quality label to tooltips.

- Added armor absorb total to the inventory panel, with explanatory tooltip.

- Experimenting with the add time animations to make it more obvious how much time is being added

VISUALS/AUDIO

- Default volume is now 50% across the board, to save the ears of new players.

- Made some tweaks to the background starfield shader to make nebulas render clearer on Intel integrated graphics

- Added a black outline to the aim cursor for better clarity

- Added a particle effect to the exit door to help it stand out more, likely to be revised in future.