GENERAL
- Active quick bar slot will persist between floors. No more selecting slot 2 and being reset back to 1 between floors.
- Removed the speech from the Lava worms. (Most) Worms can't talk silly!
- Reworked floor 1 on a first run so that timer does not start until the tutorial hints have finished to give new players a better chance to understand the mechanics.
UI
- Some UI HUD elements are now resizable and repositionable, go to customise HUD in the genral options.
- UI color theme can also be adjusted from a selection of color swatches both in options and the hud customiser mode. This affects ALL game UI elements.
- Note currently these customisation options arent available on gamepad, they will come in future for now switch to mouse and keyboard to configure and save.
- TV host messages have been slowed down to reveal slower and hold longer between messages. Skippable messages can still be skipped by clicking left mouse or Button A
- Experimenting with some slight rearrangement of the default UI layout to reduce the spread of vital information across the view and prevent the tv broadcast from obstructing the map
- Added options button to the title screen in the title screen button UI rework.
- Enemies are now visible in the minimap as black dots.
- Added item quality label to tooltips.
- Added armor absorb total to the inventory panel, with explanatory tooltip.
- Experimenting with the add time animations to make it more obvious how much time is being added
VISUALS/AUDIO
- Default volume is now 50% across the board, to save the ears of new players.
- Made some tweaks to the background starfield shader to make nebulas render clearer on Intel integrated graphics
- Added a black outline to the aim cursor for better clarity
- Added a particle effect to the exit door to help it stand out more, likely to be revised in future.
