Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

:30 Exit

Every kill buys you a few more seconds of airtime. · By Shallan

Patch Notes - 25/7/26 - Build 251 Locked

A topic by Shallan created 91 days ago Views: 45
This topic is locked
Viewing posts 1 to 1

NEW

- Floor 35 is now the home to the Doom Pear, an autonomous cybernetic attack pear. Fruit is supposed to be healthy, this however is anything but!

GENERAL

- Enemies now have a little inertia, to slightly reduce their ability to instantly track the players movement and help players who effectively use their dodge dash.

- Bosses beyond Floor 35 are repeated but were not increasing in hitpoints, this has now been scaled as a temporary measure until bosses eventually get replaced all the way up to floor 100.

- Boss minions no longer award xp or contribute to hype.

- Boss minions will spawn aggroed to the player and will die with the boss.

- Turrets and deployed cover utility items now take melee touch damage from enemies.

BALANCE 

- Starting a run from a higher floor (e.g. 6, 11, 16) will now grant more starting time. Extra 3 seconds per boss skipped.

- To counter the large increase in boss damage (see bug fixes) and to make the normal enemies slightly less deadly, enemy bullet damage has been reduced by between 6% and 25%, reduction is higher as the floor increases.

- Minor increase to normal enemy hit point pools, to make up for the reduction in their damage output. Again more apparent at higher floors.

- Decreased the shotgun damage significantly from Thug Lieutenants and Bert and Ernie boss fight.

- Decreased the damage from Bert and Ernies ring volley ability.

- Reduced the amount of hype awarded for some more common actions.

BUGFIXES

- Several boss weapons were not dealing the correct damage, this has been resolved and boss fights will be significantly more hazardous now. This will be observed, tested and reviewed. Please feedback if it feels impossible now.

- Fixed an issue where boss health bars were not in the correct default positions

- Fixed an issue where enemies could appear to lunge at the player during their attack cycle, even without dash attack available.

- Fixed an issue where bullet collisions were forcing enemies to be pushed or dragged along the bullet path independant of knockback.