I don't know if you were inspired by my actually calculating out worth in terms of the labor it takes to make them, but in the new crafting menu, you can't see how much labor it takes to make anything. What's worse, if I go into the work assignment menu, if I click on something like fishing, each character has a number next to their name that is four times what they'll produce. (Why is it four times? If someone has a rating of 100, it means they'll produce 25 fish per turn. Just say 25.) If I assign someone to the generic "crafting" now, however, I'm told absolutely nothing. How good are they at each type of crafting? WHO KNOWS?!
If someone were a new player seeing this menu for the first time, there's nothing even indicating which jobs take phys and which jobs take wits. They'd have absolutely no idea how to assign any of these jobs, find out that they're getting bad results or working very slowly and likely getting frustrated with how ridiculously opaque the system is.
It also covers up some of the trap options like bread. (That is, most cooking is useful because making 3 fried fish from 2 raw food for 0.16 labor is better than just fishing more for another fish for 0.2 labor. Bread takes 3 grains to produce 4 food for 0.5 labor, making it actively detrimental, especially when turning 3 raw food into 4 curry takes a third of the labor. Worse, bread is only 2 gold to buy and often quite readily available, so you can just harvest fish for 0.2 LU, sell them for 2 gold apiece so you can buy a bread for each fish you sell. Why would you ever make bread yourself when it's actively wasting labor?)
Especially in the early game, I don't have much I need to craft. If I need to pull the tailor off of fishing or whatever for a round, I'll look at how much LU she can produce that turn, like say 14 LU, look at what I'm going to craft, like a robe and pants, and how that takes 9 LU, and see that I have 5 excess LU so I'll stuff some maid headbands into the queue to not waste the labor, then pull the tailor back off the next round to do resource production. Now, you're just blind as to any of this.
It also makes the resources box basically useless for crafting, since it will show that you're going to produce a fried fish next or something with zero indication of how much labor that takes, who is making it, how good they are at making it, or what will be made next. There should be multiple characters making different degrees of progress on multiple different items, but only one is shown. You just get an empty meaningless progress bar that tells you nothing, screw you!
Aside from it really being necessary for players to be able to see what it actually costs them to make things in the crafting screen, you absolutely have to give players an indicator how much labor they will produce for each of the jobs in the work screen.
In fact, while I'm at it, you really need the tooltip to tell players what the difference is between "materials" and "items" are in the work menu, because it took me staring at it for several seconds to figure out. Especially since this game keeps mislabeling things like "food" as "materials," so I can't really trust what the translation is. (I mean in the inventory sorting filter categories, there's a "materials" category that shows food, and a "materials" category that shows raw materials.)
There needs to be a label on each item you can make in the crafting menu whether it counts as "materials" or "items" labor, because cooking is listed as producing both, but what, is whiskey a material (because it can be used for further crafting) or is food the material because the food category is mislabeled "materials"? Or are they all material and there are no "item" foods you can cook? People should be able to understand these things in the game without having to open up the files to figure it out.
