Hi, ludonauts
Today I was working in the 🔵Defeat/Destroy Score Reward, which in my opinion is the perhaps the most important gameplay element in our tool belt, and the demo felt like an actual game!

I think I can mix that with a 🔵Dependency-Based Upgrades and the 🟢Randomized Reward Draft this could become a cool arcade game. I was playing Rocket Rats this weekend, so I think that's where the inspiration came from.
Well, I'd have to use the Decoupled Aim instead of the Faced-Locked Shooting for better gameplay in the Action dimension, but overall it feels nice.
By the time you read this post, I might have already published the web playable demo, so give it a try:
Ludonaut tapping out!
— Henrique Campos
