is it a system limitation, or can this be made to work with triplanar mapping?

Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes. · By
Triplanar is something that is defined by the material, thus it doesn't affect vertex coloring. It works the same way as if you didn't have triplanar mapping.
Example in Godot:


The fix is live in v1.1.1. Thanks for the requested feature. https://alfredbaudisch.itch.io/vertex-studio/devlog/1659438/v111-export-to-gltf-...