Recently a member of the community made a video of one of my games, an extremely hard one level platformer. Throughout the vide they only made it about 1/2 way through the level, just passed where I would put a checkpoint if I was to add one. I was thinking with that checkpoint they might have gotten much further and maybe all the way to the end. It is possible to get to the end all in one shot, I almost did it myself, I made it all the way and then was killed by the very last hazard.. I do like the retro no check point style and also recognize that is more rage inducing, however I think due to the length and difficulty of level and the expectations on games, maybe I should add one. What do you think? Checkpoint or no checkpoint?