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The Red Approach - Development Thread

A topic by Revvo created 3 days ago Views: 42 Replies: 1
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Good evening, fellas!

Once again, I’ve done a poor job of maintaining a proper development thread...

I treat my Patreon like my development blog, but I’m not really happy with this being the only place where I keep people up to date.

So, once again, I’ll try to a regular-thread for The Red Approach here.

After the big 0.07 update, I’m granting myself the comfort of working on a few smaller ones that add new sequences while also updating older parts of the game.

With that in mind, here’s a little glimpse into updating some of the smaller stuff.

Currently, I’m updating some older sprites of less important characters. Here we have the guardsman:

Always curious to see what difference just a couple of years can make :O!

Love you all,

-Revvo

Quick insight on coming improvements:

The Red Approach animates scenes by letting renpy animate a sequence of images instead of playing a video. This allows me to maintain the highest amount of image quality as well as a relative small file size for the animations.

However this comes with a huge downside as well: Renpy oftentimes needs time to process the sheer number of frames which causes delays before playing the animation. This also might cause frames being shown incorrectly (like starting with a later frame then jumping back to the first one). 

Currently I am trying to improve this system as it's just a very big irritation for the players.

I am trying to exclude the animation process from mz actual script and build an external structure that also forces Renpy to increase it's image cache (so more frames can be loaded). In this structure I try to load animation frames before I display them, so loading happens at the start of the chapter and not in the middle of a scene.

I'm also updating older scenes to include more dramatic action scenes :)

Game Site: The Red Approach

Follow the development more closely: Patreon 

Have a great week guys :)

-Revvo