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Dungeons & Dynasties

Football Manager meets D&D: a guild-management sim that writes its own history. · By Bretticus82

Yet another nitpicky request...

A topic by TontonBoo created 5 days ago Views: 55 Replies: 1
Viewing posts 1 to 2

Since you did the dice-rolls thing, and honestly, you did it perfectly, exactly as I imagined.
Another little something to build anticipation, and give more gravitas to the autobattler. After all, the battles are sort of the most important thing happening, the event when all your efforts and training and crafting come to fruition ... or not. So, my idea :

A presentation screen before the battle starts, something showing "your 4 guys vs those 6 monsters", and showing which token means which monster "4 Gobelins (GO token) and 2 Kobold Shamans (KS token)". So, before the battle, I'd know what "KS" or "GO" is instantly, and understand what is happening during the battle ? Also, waiting on this intro screen for a click (like for the dice rolls) would mean the battle would start when the player is ready to watch. Sometimes, my battle starts off screen, and I lose some rounds while I fiddle with the screen.
So, it would give the player more info before the battle (token identification, type of monsters), build anticipation("I have to fight these now ? damn, I hope I can win") and give the player a voluntary action before a fight happens ( "I am the commander, I decide when the fight begins, now go !").

Developer

You have some great ideas so thank you again,

I'll have a look into these and your spot on about the enemy tokens they are mentioned before the dungeon but not really during