Really cool game! I love the mechanics, excited to see where it goes! If you don't mind me asking, what AI models did you use to generate the environments and non-human card art like slimes and mushrooms?
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Hey YrelReversal,
So I was originally using z_image_turbo_bf16 but that was getting some really weird results, I still use it for non-living objects but definitely can't recommend it for humanoids or non-humanoids, but it does a good job on the environments.
For non-humanoids, I use BAS_PlusAnima even though it's more meant for animation style characters but I really like the simple but colorful style it creates, sometimes I throw in the GTS Anima LoRA to get some angles I like or relative object comparisons.
For humanoids, I don't think I can give you advice there, whatever you are using on Dwarfing Dreams looks great and if I wanted a high detail style I'd say your model nails it.