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AI Generated

Featuring content created or edited through generative AI, such as AI-driven narratives, character interactions, and generated assets.

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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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New & populartagged AI Generated and sourcecode (103 results)

Explore tools tagged AI Generated and sourcecode on itch.io · Upload your tools to itch.io to have them show up here.

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A GPU-powered FFT ocean system with buoyancy, whitecaps, contact foam, surface sampling and editable source.
One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
Kotlin + Compose source, FastAPI backend, AI integration and FREE/PRO flows. Rebrand it for your own app.
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Create, test and export weighted loot tables for your games.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Draws all 78 tarot cards itself - no image files - and every card can bind as a real contract.
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Stacking, resistance, cleanse, DoT and chains - plus 960 icons the system generates itself. Pure GML, no sprites.
Every weapon and every piece of armour strikes its own maker’s mark, drawn from what your loot system rolled.
Deck, hand and pile logic - plus the deck. Every card face is drawn from that card's own data, in pure GML.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Complete native Kotlin FPS source code for Android with touch controls, enemy AI, waves, boss fights .
Create complex interactive stories like an author
Run in browser
Multiple endings your players can finally see: a story flowchart, branch jump, and a generated emblem per ending.
One value falls, and the world answers. 44 apparitions drawn by code - no image files ship.
Give every NPC a real day - overnight shifts included, because spans break at midnight.
Push blocks, mirrors and light beams for RPG Maker MZ — every shove previewed before you commit.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Capes, hair, tails, ropes and chains that follow any sprite with physical lag. Pure GML - no physics room, 3 lines.
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