Latest paidtagged Automation, Game engine and sourcecode (11 results)
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Niagara Bounds Solver
$19.99
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Overlap Warden - Clears the Unreal Overlap Flags That Can Never Fire, Then Re-Scans to Prove It
$14.99
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Proves which Movable actors can never move, then stops them invalidating your shadow cache.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Plugin Cleaner
$14.99
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.










