Topon sale tagged AI Generated and sourcecode (28 results)
Explore tools tagged AI Generated and sourcecode on itch.io · Sell your tools on itch.io to have them show up here.
New itch.io is now on YouTube!
Subscribe for game recommendations, clips, and more
View Channel
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Draws all 78 tarot cards itself - no image files - and every card can bind as a real contract.
Seeded brackets, rivals that level and remember, weight classes, seasons and belts. The championship above your arena.
Push blocks, mirrors and light beams for RPG Maker MZ — every shove previewed before you commit.
The sea stops being a loading screen. Wind, points of sail, cargo that rots, storms that cost.
Multiple endings your players can finally see: a story flowchart, branch jump, and a generated emblem per ending.
Give every NPC a real day - overnight shifts included, because spans break at midnight.
An invented written language your players actually learn - untranslated glyphs resolve forever once deduced. MZ engine.
One value falls, and the world answers. 44 apparitions drawn by code - no image files ship.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Stacking, resistance, cleanse, DoT and chains - plus 960 icons the system generates itself. Pure GML, no sprites.
Every weapon and every piece of armour strikes its own maker’s mark, drawn from what your loot system rolled.
Deck, hand and pile logic - plus the deck. Every card face is drawn from that card's own data, in pure GML.
Shadow Thrash Fixer — Proves Which Movable Actors Never Move, Then Stops the Shadow Cache Thrash (UE 5.8)
$10.49
-30%
Proves which Movable actors can never move, then stops them invalidating your shadow cache.
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Duplicate Mesh Consolidator - Merges Interchangeable Static Meshes from Datasmith, Revit & CAD (UE 5.8)
$10.49
-30%
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Material Sprawl Collapser - Collapses Duplicate Base Materials into One Parameterised Master (UE 5.8)
$10.49
-30%
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Primary Asset Doctor — Repairs the Asset Manager Config That Returns an Empty List (UE 5.8)
$10.49
-30%
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Overlap Warden - Clears the Unreal Overlap Flags That Can Never Fire, Then Re-Scans to Prove It
$10.49
-30%
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.



























