Top paidtagged Shaders (44 results)
Explore tools tagged Shaders on itch.io. Programs that typically run in the graphics pipeline directly on the GPU to apply special effects to graphics · Sell your tools on itch.io to have them show up here.
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Tweakable and easy to use effects for your projects.
This pixelart tool makes drawing normal maps easy.
Efficient and beautiful pseudo-volumetric lighting for Unity 2D, 3D and VR.
Run in browser
Get that Anime/Toon Look with Unreal Cel Shaders
60+ WebGL Shaders & CSS Effects for RPG Maker MZ. Glitch, Retro, Cinematic, and Total Visual Control.
Full source of a GLSL shader learning platform — 102 stages, bilingual lesson book, auto-grader.
Repetitionless
$29.99
Remove visible texture tiling in seconds with a drop in replacement for materials and terrains
CMAA2 (Anti-Aliasing)
$29.99
CMAA2 is an anti-aliasing solution focused on providing good results while retaining the sharpness of the image.
Correct Arabic shaping and RTL support for TextMeshPro in Unity.
The most advanced single-file ReShade shader. Procedural PBR, GGX lighting, SSAO/GTAO, SSR, SSS, envmap.
Make your Godot 4 game feel better in an afternoon.
Add outlines to your Godot Nodes easily in a few clicks, from texturing, low poly variants and much more.
7 Essential shaders for every Unity 2D game!
Fabrique.gml (BETA)
19.99€
GPU-accelerated, feature-packed, highly-customizable 3D verlet-physics library for GameMaker 2
Run in browser
Projected soft shadows that follow your sprite's real silhouette, drop in and done.
Bring your scenes to life with real-time, dynamic lighting and shadows.
Instantly snap every pixel in your artwork to your palette.
ShaderForge Nebula
$14.99
35 Sci-Fi Shaders + Real-Time Editor + GLSL Export + Fractal Explorer | Godot 4.6+
The ultimate modular design suite for Godot 4. Prepare, paint, and optimize your worlds in seconds.
25 professional, cute, and easy-to-use scene transitions for Godot 4. One-line integration with dynamic focal masks!
FlexiOutlines: Stunning Outlines, Effortless Integration.
Dynamic Occlusion Cutout System (DOCS) enables occlusion cutout for objects between the camera and the target/player.
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