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AI Generated

Featuring content created or edited through generative AI, such as AI-driven narratives, character interactions, and generated assets.

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Game engine

Tools for making games.

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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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Toptagged AI Generated, Game engine and sourcecode (26 results)

Explore tools tagged AI Generated, Game engine and sourcecode on itch.io · Upload your tools to itch.io to have them show up here.

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Core, Inventory and Abilities & Status Effects for Godot 4 in one ready demo project. Cheaper than buying both.
A simplified IDE for creating and editing RenPy games.
Godot 4 abilities with self, single-target and ground targeting, cooldowns and costs, plus buffs, DoTs and stuns.
Drop-in Godot 4 inventory: items as resources, stacks, chests, equipment with stat modifiers, drag-and-drop UI.
Free Godot 4 RPG foundation: stats with modifiers and a live breakdown, event bus, game clock, JSON saves. MIT.
Learn how a game engine works by writing your game like a document
Build idle, clicker, tycoon and factory games. Native Unity + Unreal source, playable samples and economy tools.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Thousands of enemies, bullets or flock members in Godot 4: one 2D node, no node per entity.
Create complex interactive stories like an author
Run in browser
The free tool that takes you from empty PC to source-built editor — no build engineer required.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
GDScript complexity analyzer for Godot 4. Measures CC and C-COG in the editor and via CLI. Early 0.x release.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Prove every released JSON save still migrates before your Godot update ships.
GDScript complexity analyzer for Godot 3. Measures CC and C-COG in the editor and via CLI. Early 0.x release.
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