Toptagged Automation and Game engine (19 results)
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Python Script for Bulk Exporting Static Meshes from Unreal Engine 5 as .GLB or .GLTF Files
A simple solution to easily make 2D animations from sprites/spritesheets.
tool for game hacking (not responsable for any bans but in most games undetected)
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Educational version of Divooka™ visual programming platform.
Plugin Cleaner
$14.99
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Overlap Warden - Clears the Unreal Overlap Flags That Can Never Fire, Then Re-Scans to Prove It
$14.99
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Connect AI coding tools to Godot 4 with 60 focused tools — free, local, and account-free.
Niagara Bounds Solver
$19.99
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Proves which Movable actors can never move, then stops them invalidating your shadow cache.
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.


















