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Automation

Focusing on systems that perform tasks automatically, this category includes games where players design, build, and manage processes to achieve specific outcomes.

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Game engine

Tools for making games.

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Game Engine of the AI, by the AI, for the AI.
Python Script for Bulk Exporting Static Meshes from Unreal Engine 5 as .GLB or .GLTF Files
A simple solution to easily make 2D animations from sprites/spritesheets.
tool for game hacking (not responsable for any bans but in most games undetected)
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Educational version of Divooka™ visual programming platform.
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Connect AI coding tools to Godot 4 with 60 focused tools — free, local, and account-free.
A simple tool to clear out those pesky Temp folders.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
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