Toptagged Physics and Procedural Generation (12 results)
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A GPU-powered FFT ocean system with buoyancy, whitecaps, contact foam, surface sampling and editable source.
2d implementation of the Wave Function Collapse algorithm in JavaScript and Rust
Run in browser
Procedural sci-fi galaxy creator for game backgrounds and space assets based on science
A feature-rich, highly customizable rigidbody based character controller
The ground burns, freezes, floods and conducts, and every tile remembers.
A deterministic 4D simulation engine proof. Two independent runs. One identical world outcome.
Run in browser
A plugin-based 3D engine, editor and SDK (C++ / CMake / OpenGL / GLSL / SDL2 / Lua)











