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Procedural Generation

Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.

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procedural-generation

Turn-Based Combat

Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.

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Toptagged Procedural Generation and Turn-Based Combat (5 results)

Explore tools tagged Procedural Generation and Turn-Based Combat on itch.io · Upload your tools to itch.io to have them show up here.

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Your side-view battlers, taller: the body lengthened pose by pose at native pixels. No new art, no blur.
Every enemy attack becomes a dodge: bullet patterns composed from each enemy's own data, every shot drawn in code.
Age-of-sail ship duels for RPG Maker MZ: drawn ships, fire on the roll, and every hit drawn into the hull.
Enemies show every hit: cuts, cracks, char, frost and lightning burns generated from their own battler art.
Editable combat and procedural loot systems: 4 classes, 50 enemies, 68 items, JSON data and automated demos.
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