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Offline time & reward system for idle, tycoon and management games made with GDevelop.
A smooth and fully working Fortnite-style building game for Roblox.
Build idle, clicker, tycoon and factory games. Native Unity + Unreal source, playable samples and economy tools.
A lightweight restaurant customer queue and table assignment system for Godot 4.
An isometric camera implement in Clickteam Fusion 2.5, similar to
Simulate, manage, and optimize your own cryptocurrency mining business.
Run in browser
Idle / incremental framework for Unity 6: BigDouble numbers, offline earnings, prestige, safe saves, balance tools.
Free idle math for Unity 6: BigDouble beyond 1e308, K/M/B and aa/ab formatter, exact bulk-buy cost. Demo included.
itch.io now on YouTube!