Devlogs About Culture Page 3
Hi I created and ran this game 5 years ago and retooled it to place it in the 2021 One page RPG Jam., and then I never did anything with it. My game group certa...
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My resolution for 2025 was to watch everything Rainer Werner Fassbinder made in release order. I was inspired by this bluesky post which I'd seen in late Decemb...
NB85C-QQ5P0-CVWZA 7H5BZ-8V4BV-GNJHY P6NG6-JPR06-BY385...
Not a mindless shooter
🎄✨ Happy Holidays! This year has been incredibly important for us - it’s the year we began working on Island Beekeeper 🐝 It’s only the start of our...
It’s been a big year for DEVIL’S LIMINAL, as well as for me personally! So, I wanted to share a retrospective about how 2025 has been. But first, if you hav...
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I would like to share with friends from other parts of the world some of the references cited in the material. I used Wikipedia as a basis for some of the infor...
So, exactly one year ago, I laid the foundation and the beginning of this story by releasing Act I of Chapter 1 of the game Normenhill. Actually, I started writ...
The Power of Community Testing: How a Small Discord Group Transformed Steel Abyss “Absolute cinema.” When someone drops that phrase in your Discord after pl...
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Pyramidal Break is our first project to be shown at an expo We can't stress enough how fortunate we are to have had this experience in Guadalajara last Saturday...
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Hello everyone, Duhop here! This month, I’m pivoting the devlog away from the specific, technical topics I’ve been discussing recently. I want to talk about...
Monster Portal is finally released! Please feel free to check it out!...
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The first sound in Resonant Tale is that of breaking waves. So too began the new orchestral arrangement of its soundtrack, the waves no longer a single noise ch...
Hello everyone! I hope you are all well and enjoying your holiday preparations. As for me, I am doing my best to progress with 1001 Lives in preparation for the...
EDIT: This has been edited to the zine itself with some edits! This will be kept here for posterity and to keep links from breaking. I wanted to briefly touch o...
In the monochrome sky of an old Game Boy, an avatar of Phra Rahu emerges. His insatiable quest to devour the sun resumes. It doesn't matter that this sun isn't...
Hello, hello! Welcome back to the monthly devlog; it has been quite a month, and I have a lot to ramble about. We’re coming up towards the end of the year, an...
Pop stars, demons, entheogens, and human history. https://www.gravityloop.org/product/thornappletarot/ 78 researched and retro computer inspired pixel art cards...
The last six months that I spent on the games were the happiest days I have known. I did not think the tiny projects would reach a single person, much less turn...
Good evening, everyone! That's it, the event is over and the browser version is back to normal. I hope you had fun! I'll be back very soon with more information...
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This week, Buenos Aires has been buzzing with DevConnect, the world’s biggest Ethereum event, which this year took place in our city. Within that context, on...
I've been thinking a lot about how we learn game development. Books have been my go-to resource for years (I'm a kind of a bookworm) but lately, I've realized t...
︶︶︶ ⊹ ︶︶︶⠀୨♡୧⠀︶︶︶ ⊹ ︶︶︶ After so many years since Veronikka first came out (about 4?!) she’s still right there, snuggled...
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A twelvemonth timeline | has tumbled since Key-rider crowned | found cruel ending on the lance bereft | of loving foe. Work was wearing. | But reward for grind...
Ho ricevuto un feedback da un amico, magari è utile anche a voi che lo state leggendo e provando. Ho eliminato alcuni riferimenti alla nostra vita privata e qu...
So the reason I wanted to create a devlog this very day is the fact I want to state what is the current state of me and my project for people who are interested...
updated the images for the new map and to till you one of them...
Hello! We’re back at it again with a devlog for the new month. It’s November, and we’re making our way to the end of the year as best we can. It’s now s...
🌼 Today we celebrate more than just a day... we celebrate memory. 💀 The Day of the Dead has arrived at our virtual school. Among marigold flowers, lit can...
wow! 1000 downloads in 24 hrs! Thx guys as a thank you, I will give you a hint on some hidden things in the map and some things you would notice after replays...
Hey everyone! I have been working quietly behind the scenes, and Arcane Earth has just had a full refresh on its Itch.io page! The new layout is much easier to...
It’s like 1:00AM the day after my Polygon article was released and I’m just now making this devlog because I had to talk to SO many people about this today...
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The 5th jam I participated in finished yesterday and I think I just want to throw some words to the void. Also I’m mentally tired so this probably will be me...
The Jamsepticeye game jam is over! I would never have thought it could have such a positive impact on my view of game jams, and my view of itch.io as a whole. A...
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Today marks ASV's first birthday! The support this project has received has really blown us away, and we can't thank you all enough. To celebrate, the .pdf (and...
Hi, I'm Monarch!^^ I'm here to tell you... man, I'm really not satisfied with Itch.io, or how it operates. It has come to my notice that the only technical staf...
One of the best parts of working on The Labyrinth of Time’s Edge isn’t just the rooms I write or the strange places I design, it’s the culture that’s gr...
Cerco ancora di parlare di MGZ perché ci tengo a questo gioco, come a tutti gli altri creati da Vas Quas. Se volete potete anche ascoltarvi questo podcast crea...
On September 6th, I brought SUPER PHANTASY FIGHTERS to the Chicago Indie Games Showcase (CIGS)! This time, the venue was 200x bigger than the previous showcase...
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Disclaimer The process of making I Dream of Harold wasn’t really eventful, so I’m treating this more as an open letter about my life as a game dev and compo...
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HOLDING THE BABY: how to make and distribute physical games in the age of digital download dominance
ciao! wowie, this blew up all of a sudden! i want to welcome my new followers i got from this zine. i hope you all make cool ass physical copies of your games a...
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Hello everyone! Apologies, we’ve missed out on July updates… but we are back here again for August!( •̯́ ₃ •̯̀) So let’s get into it! So far, we...
Thank you all for playing the demo and sharing your thoughts! If the demo really interested you in any way then you can join the discord for game progress and m...
Hi all, I wanted to thank everyone for your support. My fun little project seems be getting out there to a lot of folks! We're 3 weeks post launch. I was thinki...
hey! what a mess, right? i don’t have to explain what’s been going on with censorship and payment processors, do i? we’re all devs here. we know what’s...
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We’ve always loved creating cozy pixel environments, but flowers were often missing from our tilesets. That’s why we designed this Flower Asset Pack – a s...
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40,000 plays… wow… thank you… so much! I am honestly blown away…. 40,000 of you have picked up a shovel and ventured into the depths of this little worl...
Thanks so much for reporting! Please include: The platform you're playing on The version you were playing A brief description of the bug What you were doing bef...
We are so proud that the first issue of a brand new Speccy mag! FREEZE-ZX from the creator of long running C64 mag "FREEZE64" is out now and features our game o...
In Death has been out for one month! It's not been too crazy, I always knew this was going to be a humble launch but the most important part was getting the gam...
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