Tech Discussion Devlogs
Why is Fall from Space green? While there’s actually a logical in-game, in-universe explanation, this is a dev blog so I’ll dig into the real reason, techni...
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I'm Testing a new CHALLENGE! I'll have to run more tests; even I couldn't beat it https://www.instagram.com/reels/DdRI9FzIf-B/...
Arttista is a 2D illustration and animation software , and today it runs on Linux with the same level of maturity it has always had on Windows and macOS. Arttis...
Renaming an action in Project Settings can leave a script calling the old name. Before a build, compare the names in GDScript with the Input Map. The useful dis...
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Yes. I used AI to make my C64 game ;) And I'm going to use AI to write this devlog about using AI to make my C64 game. 🙂 Recently I also decided to mark Capt...
Over the past years I have attempted various styles for this game and have found myself “over-engineering” the visuals a lot. It is tempting as a pixel arti...
The C64 multicolor text graphic mode provides four colors for each 4×8-pixel character. Three colors are shared by all characters: background, multicolor 1, an...
"The Ruins of Calaworm" are now 2 days old, I sold a couple of units already, and I really, really, really wanted to thank you for all the kind feedback I have...
It's been quiet on this project for a while, but I just wanted to share that I am still working on it as much as I can. Most of my work is for content outside o...
Introducing Stories Engine Stories Engine is out. It’s a free, open-source editor for writing narrative games that play entirely through a fake smartphone —...
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I had high expectations for this platform, but after I uploaded my demo, it got zero views apart from my own. Guides say everything should work once the page is...
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This is by far the biggest update yet! It took me almost 1 year, why? because I had to make my OWN physics engine from scratch 😅 Anyways, here are the change...
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Source code (GBDK) for Onitama Pocket is now released on Github I didn't clean it. It's full of Spanish commentaries. But, hey, it's the code after all. Maybe s...
Everbloom 0.3 — Starting From Scratch Hey guys! Last time I made some major architecture decisions that I was not able to keep up with. Therefore, I decided i...
Saving and loading especially in sandbox games are must have, and currently on Blockyscape 0.38, saving and loading isn't great. Now saving and loading was in t...
There are currently issues with Baldi's Basics Prototype 0.0.1, specifically with network functions. This is because I accidentally changed the data key, which...
Hello! There's been an influx of players recently, which I'm shocked about and I'm very appreciative for all of you that are interested in and have had fun with...
The upcoming update will have the possiblity to start a new project with existing code. You will be able to import existing scripts together. This will overwrit...
Hey guys, after a long time, I've finally updated the game! Now the lighting system matches the downloadable version, along with a few other minor adjustments...
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Hey, guys! So far I have been using AI, mostly ChatGPT, to write my code since I don't have much experience. Actually, that's a little incorrect. I have been us...
Hey, guys! I keep promising you proper devlogs about the game, mainly about the decision-making. But so far, I haven't really delivered on that. So today, DRUMR...
Hello everyone! I am excited to announce a major update for Space Flight. For those who are new to my page, I am a self-taught, indie hobbyist developer, and Sp...
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To be honest, this turned out to be much more complicated than I had anticipated. Edge bevels. You can now chamfer a box's edges. A horizontal bevel softens the...
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Now I just need to work on the reward; in this level, it would be unlocking the RADAR on the horizontal compass. It shows where one crystal are located, it appe...
No new builds, thankfully. Even Rick is now taking his time with family. We are at a point where we felt we had to do a bit of backpaddling (likely the reason R...
This is the first released game built using Jinks , which is my new game engine…and also so much more. You may find this hard to believe, but it is a totally...
im gonna trying to turn Mindos into web version with Phaser 3, may failure...
A small quality-of-life pass on the panel itself. Slimmer UI — dropped the separate number fields (the sliders were doing the job anyway), grouped the color s...
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Small but handy update: cylinders and boxes now have a separate color for their inner edges — the seams where faces meet — apart from the outer outline. Kee...
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IsoShapes started life as a small tool for one stubborn problem: drawing a clean isometric circle without counting pixels all afternoon. That was 1.0. 2.0 is a...
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I ported klattsch to MS-DOS! klattsch-dos is a 386 protected mode DOS port featuring a UI resembling the original klattsch site ( KLATTSCH.EXE ), a CLI ( SYNTH...
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klattsch has a very fancy and cool release pipeline that releases all builds to itch.io, plus Android on Play Store, from GitHub CI on a tag. This is made possi...
Adaptive music does not have to be a collection of completely separate tracks. One cue can be split into synchronized stems, then the game can change the arrang...
A game-music loop can be sample-accurate and still sound wrong. The most obvious failure is a click, but a subtler one is just as distracting: the room suddenly...
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Greetings, everyone. It's been quite a long while since the last progress report. Much has been worked on in the past six months, with a lot of tweaks to the ga...
i gavve up on the android version years ago. it made me sad as its an oious little phone app. but now...... I HAVE IT! to be uploaded very soon...
After getting a good night's sleep and still furious about recent news regarding Ren'Py's lead developer Tom, cross-posting an update from our community Discord...
A new devlog has been posted to my site, this one goes over the design of a soundscape system that will be in 900down https://zinniagames.com/the-sound-of-the-g...
The setup .exe is now ready for download and installation. This build includes all required files and is packaged for a smooth, guided setup process. If you nee...
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The village is cool tho...
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Survive With Nothing but What You Can Carry
Just one more thing... The big GearHead Caramel loop refactoring has been mostly finished. So what better time is there to do a second job that I've been puttin...
Thanks for the suggestion! I am now building the multi-flow option, while Rick is building an extra check on export. They will hook into each other, but in our...
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I’ve published a new development update for nCine, covering the work completed between September 2025 and June 2026. The largest ongoing project is GrAIL (Gra...
I love these weekends, where the family is out and the weather is too hot to go outside. I have actually made strides on the backlog. Fixed some weird item that...
Switched to a new renderer (Unity URP/Shader Graphs) to substantially upgrade the lighting, clouds, and environment Graphics in our sim-shooter...
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Currently I have added image preview to my nodes (will be in next release), which means that when you create a scene node, you see a thumbnail of the image in t...
One Thousand Acts of Decency has a lot of words in it, with these words coming together to form the thousands of dialogue boxes that make up each case. Whenever...
The number one requested feature was to shrink the default viewport - so there you go 1280x720!...
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Font fallback mechanisms have more counterintuitive quirks than one might think. For example: I needed a few pictograms to mark land and sea access for a Zone...
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