Tech Discussion Devlogs
A Little Q&A! ❤️ Hey everyone! I've noticed quite a few questions about the game and my characters, so I thought it would be nice to answer most of them in...
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Introduction Hey all, I'm Han, and I'm one of the gameplay programmers that worked on It's Not You, It's Us : a cosy point-and-click adventure, where you play a...
While we build the Steam version of Hoard Sweeper (with 2-player co-op!), we wanted to show you the 3D side of it: every model with its mesh and vertices, the n...
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1.4 New OpenGL ES 2.0 version for PiStorm with Raspberry Pi 4 (ogles2.library 1.3 or newer): start the Jazz2-ogles2 icon About twice as fast as the MiniGL versi...
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The Fall from Space soundtrack perfectly captures a tone I’d always imagined the game would have, but didn’t have the musical vocabulary or ability to achie...
After careful consideration, we're decided to rebuild Tuesday JS from scratch to overcome the limitations of the original version. The new version is in its ear...
Pixel Art Studio 1.3 is the "next evolution" of pixel art texture painting. Don't have to worry about UVs at all. Tidy UVs doesn't matter here DON'T LOOK AT THE...
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Hi everyone I discovered today that in the Web version, some joystick buttons don't work, and the layout of the other keys is jumbled. I’m used to playing wit...
Hello strategists! Bad Apple plays on the map. All 2,191 frames of it, 3 minutes 39 seconds, one frame per turn. No engine change, no mod This is the part I am...
I have finally completed a developer commentary about mikeyeldey95! Check out this video that goes into mikeyeldey95's development, music, inspirations, and mor...
The Pokémon Survivor Burst Launcher service is now back online! The temporary issue affecting new players has been resolved. New players can now access the lau...
🎮 FCAV — GAMEPAD SUPPORT IS COMING! Following our next update, we plan to introduce gamepad support to FCAV! We're continuing to expand and improve the ori...
The Pokémon Survivor Burst servers are currently unavailable. Online services may be temporarily inaccessible until further notice. Existing players are not af...
ok so this happened 4 colonists. 1 fridge. 12 meals. 0 survivors turns out we told every colonist in the dome to eat on the exact same pixel. and our crowd phys...
Part 2 of the development breakdown is now available on my blog! https://melon.zone/blog/blog/gamedev/tech/fun/2026-10-04-mantle-nes-breakdown-pa...
Asynchronous Input & Camera Pipeline Reducing the path from physical mouse movement to visible camera motion Why traditional input can add latency In a conventi...
hello everyone<3, i've just noticed there was a bug when u try to continue the game , i just made an update to solve it and improve it a lil bit thank you and h...
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I'm sorry for the delay. I tried programming another song, but I noticed that sound effects cut off the drum channel due to having to share the SPC700's noise g...
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I played Corsair Cove recently and the water was magnificent. I’ll admit I don’t have the graphical fidelity of that gem of a game, but I think these shader...
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How it started It's weird to say I didn't start this project as a creative effort originally. The creative part came to solve a problem. Lancer, for all of its...
So I have made some directions to make the game more portable, and attempt to put it on as many systems as I possibly can, and I have another breakthrough! Open...
Remember when the bevels became fixed-size checkboxes? That was always meant as a stopgap — the hard part was the corner where a horizontal and a vertical cha...
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Shallower Than Yesterday is a free horror game about five nights alone on the ice of Lake Baikal, February 1984. Nothing chases you. There is the ice. Baikal ic...
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Hey everyone, I'm the solo dev behind After Round One , I've been heads down building this in Unity for a while now, and I think I've hit the point where I need...
Why is Fall from Space green? While there’s actually a logical in-game, in-universe explanation, this is a dev blog so I’ll dig into the real reason, techni...
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I'm Testing a new CHALLENGE! I'll have to run more tests; even I couldn't beat it https://www.instagram.com/reels/DdRI9FzIf-B/...
Hi again. Last time we wrote about how Ohm Sweet Ohm draws its ink lines. This time it is about the thing you actually touch all night: the cables. Every cable...
Hi. Ohm Sweet Ohm is a small first-person game about dragging heavy cables across a night-shift lab and trying not to blow the fuses. It runs in your browser. I...
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Arttista is a 2D illustration and animation software , and today it runs on Linux with the same level of maturity it has always had on Windows and macOS. Arttis...
Multiplayer has turned out to mean at least three times the development time and problems I'd expect from making Sunderstar without it. Even a relatively simple...
Renaming an action in Project Settings can leave a script calling the old name. Before a build, compare the names in GDScript with the Input Map. The useful dis...
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Yes. I used AI to make my C64 game ;) And I'm going to use AI to write this devlog about using AI to make my C64 game. 🙂 Recently I also decided to mark Capt...
Over the past years I have attempted various styles for this game and have found myself “over-engineering” the visuals a lot. It is tempting as a pixel arti...
The C64 multicolor text graphic mode provides four colors for each 4×8-pixel character. Three colors are shared by all characters: background, multicolor 1, an...
After Round One Devlog — It’s Becoming a Game About Reading People When I first started developing After Round One , the idea was simple: Choose your hand...
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"The Ruins of Calaworm" are now 2 days old, I sold a couple of units already, and I really, really, really wanted to thank you for all the kind feedback I have...
It's been quiet on this project for a while, but I just wanted to share that I am still working on it as much as I can. Most of my work is for content outside o...
For any Godot 4 Devs out there, when I created spawning ammo boxes, the local client's boxes dont disappear and the host's doesnt show up. How should i fix this...
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Hello everyone! This is the first devlog for the project lets get started right away: A few weeks ago, I implemented a voronoi parcel system around the settleme...
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Introducing Stories Engine Stories Engine is out. It’s a free, open-source editor for writing narrative games that play entirely through a fake smartphone —...
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The Finish Touch — демо версия 1.0 уже здесь! Наконец-то я могу сказать, что первая версия The Finish To...
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I had high expectations for this platform, but after I uploaded my demo, it got zero views apart from my own. Guides say everything should work once the page is...
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This is by far the biggest update yet! It took me almost 1 year, why? because I had to make my OWN physics engine from scratch 😅 Anyways, here are the change...
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Source code (GBDK) for Onitama Pocket is now released on Github I didn't clean it. It's full of Spanish commentaries. But, hey, it's the code after all. Maybe s...
Everbloom 0.3 — Starting From Scratch Hey guys! Last time I made some major architecture decisions that I was not able to keep up with. Therefore, I decided i...
Saving and loading especially in sandbox games are must have, and currently on Blockyscape 0.38, saving and loading isn't great. Now saving and loading was in t...
There are currently issues with Baldi's Basics Prototype 0.0.1, specifically with network functions. This is because I accidentally changed the data key, which...
Hello! There's been an influx of players recently, which I'm shocked about and I'm very appreciative for all of you that are interested in and have had fun with...
The upcoming update will have the possiblity to start a new project with existing code. You will be able to import existing scripts together. This will overwrit...
Hey guys, after a long time, I've finally updated the game! Now the lighting system matches the downloadable version, along with a few other minor adjustments...
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