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Tech Discussion Devlogs

Fall from Space and Color
6
Tech Discussion
Why is Fall from Space green? While there’s actually a logical in-game, in-universe explanation, this is a dev blog so I’ll dig into the real reason, techni...
1 file
Pursuit CHALLENGE - DevlogPLUS#11
1
Tech Discussion
I'm Testing a new CHALLENGE! I'll have to run more tests; even I couldn't beat it https://www.instagram.com/reels/DdRI9FzIf-B/...
How Arttista Became My Creative Platform on Linux
Tech Discussion
Arttista is a 2D illustration and animation software , and today it runs on Linux with the same level of maturity it has always had on Windows and macOS. Arttis...
Renamed a Godot input action? Check the script references before export
Tech Discussion
Renaming an action in Project Settings can leave a script calling the old name. Before a build, compare the names in GDScript with the Input Map. The useful dis...
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Yes, I Used AI to Make My C64 Game ;)
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4
Tech Discussion
Yes. I used AI to make my C64 game ;) And I'm going to use AI to write this devlog about using AI to make my C64 game. 🙂 Recently I also decided to mark Capt...
The art direction of cave
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5
Tech Discussion
Over the past years I have attempted various styles for this game and have found myself “over-engineering” the visuals a lot. It is tempting as a pixel arti...
Per-Character Color Tilemap Scrolling
1
Tech Discussion
The C64 multicolor text graphic mode provides four colors for each 4×8-pixel character. Three colors are shared by all characters: background, multicolor 1, an...
Upcoming 1st Patch & VersionInfo Check
3
Tech Discussion
"The Ruins of Calaworm" are now 2 days old, I sold a couple of units already, and I really, really, really wanted to thank you for all the kind feedback I have...
Procedural level generation in world 3
1
Tech Discussion
It's been quiet on this project for a while, but I just wanted to share that I am still working on it as much as I can. Most of my work is for content outside o...
Introducing Stories Engine
Tech Discussion
Introducing Stories Engine Stories Engine is out. It’s a free, open-source editor for writing narrative games that play entirely through a fake smartphone —...
4 files
How do I make my page public exactly?
Tech Discussion
I had high expectations for this platform, but after I uploaded my demo, it got zero views apart from my own. Guides say everything should work once the page is...
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Release 0.07
Tech Discussion
This is by far the biggest update yet! It took me almost 1 year, why? because I had to make my OWN physics engine from scratch 😅 Anyways, here are the change...
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Source Code Release
2
1
Tech Discussion
Source code (GBDK) for Onitama Pocket is now released on Github I didn't clean it. It's full of Spanish commentaries. But, hey, it's the code after all. Maybe s...
V 0.3 Architecture and Fear
Tech Discussion
Everbloom 0.3 — Starting From Scratch Hey guys! Last time I made some major architecture decisions that I was not able to keep up with. Therefore, I decided i...
Saving and loading?
Tech Discussion
Saving and loading especially in sandbox games are must have, and currently on Blockyscape 0.38, saving and loading isn't great. Now saving and loading was in t...
Network Issues
Tech Discussion
There are currently issues with Baldi's Basics Prototype 0.0.1, specifically with network functions. This is because I accidentally changed the data key, which...
Answering Recent Questions
50
16
Tech Discussion
Hello! There's been an influx of players recently, which I'm shocked about and I'm very appreciative for all of you that are interested in and have had fun with...
Multiple...more...
1
Tech Discussion
The upcoming update will have the possiblity to start a new project with existing code. You will be able to import existing scripts together. This will overwrit...
WEBGL light equal to Windows Version
Tech Discussion
Hey guys, after a long time, I've finally updated the game! Now the lighting system matches the downloadable version, along with a few other minor adjustments...
1 file
When Tutorials Stop Working! :(
2
Tech Discussion
Hey, guys! So far I have been using AI, mostly ChatGPT, to write my code since I don't have much experience. Actually, that's a little incorrect. I have been us...
Managers SCREAMING- Part 1
1
Tech Discussion
Hey, guys! I keep promising you proper devlogs about the game, mainly about the decision-making. But so far, I haven't really delivered on that. So today, DRUMR...
Space Flight — From Monolithic Legacy to Dual-Platform WASM Release
Tech Discussion
Hello everyone! I am excited to announce a major update for Space Flight. For those who are new to my page, I am a self-taught, indie hobbyist developer, and Sp...
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Iso Shapes 3.2 — Bevels & Pyramids
Tech Discussion
To be honest, this turned out to be much more complicated than I had anticipated. Edge bevels. You can now chamfer a box's edges. A horizontal bevel softens the...
1 file
NEW puzzle mechanic - DevlogPLUS#10
Tech Discussion
Now I just need to work on the reward; in this level, it would be unlocking the RADAR on the horizontal compass. It shows where one crystal are located, it appe...
Upcoming update
1
Tech Discussion
No new builds, thankfully. Even Rick is now taking his time with family. We are at a point where we felt we had to do a bit of backpaddling (likely the reason R...
Hi, Jinks!
3
4
Tech Discussion
This is the first released game built using Jinks , which is my new game engine…and also so much more. You may find this hard to believe, but it is a totally...
Web version (experiment)
Tech Discussion
im gonna trying to turn Mindos into web version with Phaser 3, may failure...
IsoShapes 2.1.1 — Leaner panel, ready on open
Tech Discussion
A small quality-of-life pass on the panel itself. Slimmer UI — dropped the separate number fields (the sliders were doing the job anyway), grouped the color s...
1 file
IsoShapes 2.1 — Inner-edge color
Tech Discussion
Small but handy update: cylinders and boxes now have a separate color for their inner edges — the seams where faces meet — apart from the outer outline. Kee...
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IsoShapes 2.0 — Cylinders, Boxes & Free Colors
Tech Discussion
IsoShapes started life as a small tool for one stubborn problem: drawing a clean isometric circle without counting pixels all afternoon. That was 1.0. 2.0 is a...
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klattsch 386: making DOS stuff with modern tools
Tech Discussion
I ported klattsch to MS-DOS! klattsch-dos is a 386 protected mode DOS port featuring a UI resembling the original klattsch site ( KLATTSCH.EXE ), a CLI ( SYNTH...
2 files
for nerds: klattsch's release pipeline - automatic releases to itch from GitHub CI
1
Tech Discussion
klattsch has a very fancy and cool release pipeline that releases all builds to itch.io, plus Android on Play Store, from GitHub CI on a tag. This is made possi...
Building Adaptive Game Music From Synchronized Stems
Tech Discussion
Adaptive music does not have to be a collection of completely separate tracks. One cue can be split into synchronized stems, then the game can change the arrang...
Why Reverb Tails Break at Game Music Loop Points
Tech Discussion
A game-music loop can be sample-accurate and still sound wrong. The most obvious failure is a click, but a subtler one is just as distracting: the room suddenly...
2 files
Progress Report - Chateau, Weapons, Tweaks, LSDTV
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42
Tech Discussion
Greetings, everyone. It's been quite a long while since the last progress report. Much has been worked on in the past six months, with a lot of tweaks to the ga...
updated to Unity 6 and after 5 years I made it work on android. Shocking.
1
Tech Discussion
i gavve up on the android version years ago. it made me sad as its an oious little phone app. but now...... I HAVE IT! to be uploaded very soon...
Regarding this human-made indie game's firm NO AI stance
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12
Tech Discussion
After getting a good night's sleep and still furious about recent news regarding Ren'Py's lead developer Tom, cross-posting an update from our community Discord...
Devlog: The Sound Of The Game
Tech Discussion
A new devlog has been posted to my site, this one goes over the design of a soundscape system that will be in 900down https://zinniagames.com/the-sound-of-the-g...
new setup.exe
Tech Discussion
The setup .exe is now ready for download and installation. This build includes all required files and is packaged for a smooth, guided setup process. If you nee...
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Something is wrong with the turret ??? || Unpolished
Tech Discussion
The village is cool tho...
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Survive With Nothing but What You Can Carry
Switching from PyGame to PySDL2
8
Tech Discussion
Just one more thing... The big GearHead Caramel loop refactoring has been mostly finished. So what better time is there to do a second job that I've been puttin...
Renpy Visual Novel: Upcoming update
Tech Discussion
Thanks for the suggestion! I am now building the multi-flow option, while Rick is building an extra check on export. They will hook into each other, but in our...
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Development Update #23
2
Tech Discussion
I’ve published a new development update for nCine, covering the work completed between September 2025 and June 2026. The largest ongoing project is GrAIL (Gra...
RVE Version 1.8.6 -> 1.9.0 upcoming update
Tech Discussion
I love these weekends, where the family is out and the weather is too hot to go outside. I have actually made strides on the backlog. Fixed some weird item that...
FOTF v2.81 - Graphics Update
Tech Discussion
Switched to a new renderer (Unity URP/Shader Graphs) to substantially upgrade the lighting, clouds, and environment Graphics in our sim-shooter...
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Working on my image ;)
Tech Discussion
Currently I have added image preview to my nodes (will be in next release), which means that when you create a scene node, you see a thumbnail of the image in t...
Devlog #14 - What is a "Scene?"
2
Tech Discussion
One Thousand Acts of Decency has a lot of words in it, with these words coming together to form the thousands of dialogue boxes that make up each case. Whenever...
1280x720
Tech Discussion
The number one requested feature was to shrink the default viewport - so there you go 1280x720!...
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Font adventures
Tech Discussion
Font fallback mechanisms have more counterintuitive quirks than one might think. For example: I needed a few pictograms to mark land and sea access for a Zone...
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