Game Postmortems
(This post was translated from French to English using "Google Translate") In some relatively rare cases, a bug occurs after the scene where the "chemical strip...
POST MORTEM: Idle Guild From a virtual pet demo to a desktop experience. Overview Idle Guild started as a small demo where I experimented with the idea of havin...
4 files — 1.0.2
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
This post is handwritten and contains no AI content. And yes, I like to highlight and bold my words. It's been 8 years since I first released The Singing Scar...
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Happy one year anniversary of Oomy!! It was very heavily inspired by Yume 2kki so felt this was fitting. I plan to do more updates and fixes over the years. I a...
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
1.3
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1.3 Fixed the white or garbled window with MiniGL 29.1 on PiStorm (windows 1024 pixels wide and taller than 568 lines). Added a Fullscreen option in Options > G...
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The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
Firstly, a big thank you to everyone who's played the game, left a comment or review, made a playthrough or interacted with the game in any way. I've loved read...
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
There are numerous major updates, including feature enhancements and improvements to performance and graphics compared to the previous version. Here are some de...
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Hello Rotters! Hope you didn't died at Next Petrol island (or did)! Have some exiting news after a while hard working at the game, as now we have a little start...
I might be misremembering, but back in 2016 there was this underlying sense of that year being “the strangest time in history”. Mass uncertainty, political...
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
Initially created in a little over 1 day (Friday night and Saturday) for the South Africa Game Jam 2026 for the theme 'People Watching', and then spent the rest...
The Beginning Hi everyone! Today I would like to share a little about the development of Tall Lady's Labyrinth. It started out as a little challenge during the...
It’s been a long month, and it feels so strange that it’s finally done and over with. I genuinely didn’t think I’d be able to finish the game, and for b...
Hello everyone, This is ebi! I recently made a post on my Patreon for my $2 and above backers about how much it can cost to make a short visual novel, using A S...
- added difficulties - added more "life" on map - better obilisks...
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Hello everyone, I just wanted to let you know that this game will not be receiving any future updates. I made the majority of this game in about 7 days for a ga...
As previously announced, the game required an update due to requests for major bug fixes and improvements. To fund this update, I created a campaign. Unfortunat...
This will be a short one, there is not much to write an image can't show. The game needed a 1000x check of every pixel and a new theme; this change is large. Ev...
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
Two weeks ago, I released my first game, 20 Trials to Heaven , for free on Steam and itch.io . I started from scratch and spent almost two years making it as a...
Hello, everyone! It's been over a year since I made this little fangame. Thank you all so much for playing it and your lovely comments! To celebrate, I've writt...
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
If you already paid for the game and want to download it again now in 2026, just click “I already paid for this game” on the download screen. It’s below t...
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The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
Hello everyone, I am the solo developer of the game "Unseen Lines." It is disheartening to see my game end up on piracy sites after ten months of hard work; I h...
recently added an Android APK version of the game. Unfortunately, the touch-drag controls did not function correctly, as they were still configured for keyboard...
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Out of Quarantine: A Post Mortem and What’s Next Before We Fall is out of quarantine, which means I can finally start pushing updates again ( For some reason...
I hope you're doing well everyone! With the large response Carnivore! had gotten, I thought it was proper to give it a much needed breakdown on how it was made...
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
Hey! I haven't updated this in a while (or anything as a matter of fact) because I've just been extremely stressed out about everything. I want to push my waist...
Hello rotters! Continuing the last update, I've decided to drop the Android and Web versions of the game. At first it looked a fun way to distribute it, but as...
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Morta), Bianca (as Elric), Priss...
I wanted to challenge myself to make my own game from scratch, even though I was still learning game development. The idea was simple: put the player in space...
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Hello, my name is PedrokaDev… And I just made the SINGLE WORST decision a game developer can make. I made a Super Mario Bros fan game in Unity. Just like kill...
Minor Adjustments and Changes! New game icon Adjustments in Intro scene...
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A 7 day game jam. Around day 3 it stressed me out that there is no game loop. We wanted to make a game with at least 5 scenarios and make everything random. A m...
I haven't touched this in years, and I think it's about time to declare it dead. I had a story I wanted to tell with this game, one about how choices you make a...
English: Almost everyone who played mentioned the same thing. I'd noticed it myself but told myself it was probably just me. At the camp, after the phone scene...
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-Removed CZForestCZ frome the game -Added easter egg with Dead Mights...
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Update 0.2 — Turkish support and a round of fixes Black Pines now speaks two languages. This update started as a small localization job and turned into a full...
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Blink Shift has been a great game to develop the combination of the challenge and what I was able to learn from is invaluable going forward. Keep it simple Beca...
Shrimprium devlog — trying to make the tank feel a bit more real Been spending less time on new systems lately, more time just trying to make the aquarium fee...
Hello Everyone :) , Greetings Do you people remember Xiaoxiao videos on Youtube or Flasg games years ago??? Yes, right ?? i guess most of you do. Who doesnt lik...
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- fully updated post process, fog, light etc...
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coop steam roguelike shooter
- fixed few collisions - axe visual fixed - buffer fixed - arsenal and achievements menu fixed -palm fixed - spawn on trees fixed (except sky runes on islands)...
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