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Misc Devlogs

Sophie's Dice v1.1 - Big Update!
6
Major Update
Hey, so who wants a huge update for the ultimate dice roller? Here's the highlights of this update: New dice included: The included example dice now have A LOT...
4 files
Trash the Planet is out!
4
Major Update
Trash the Planet is now available! You can play it for free right here on itch.io or by visiting trashtheplanetgame.com . This is a game that’s been rattling...
Sophie's Dice v1.2 Update
3
It's time for an update! Version 1.2 is mostly fixes, but there are a couple of cool new things that might interest you! User Value Sets Create and manage sets...
4 files
Sophie's Dice v1.0
6
Major Update
OK, this is it, the 1.0 version. The "official" launch is going to be Monday, but hey you can have it now bacause I like you! I've changed the price to $5, but...
4 files
Creating TURNPIKE NORTH
2
16
Major Update
Hello everyone and welcome to the TURNPIKE NORTH devlog! What and Why I'll be using this space to document the development process and progress of a real-time s...
☣️ Second issue, "Permadeath", available in pdf
2
☣️ ☣️ ☣️ The second issue of the zine is now available to download for free! This issue gathers 24 participants across 60 pages, riso printed in fl...
1 file
If Found - Official Announcement + Trailer
1
Hey everyone! Very exciting news! If Found... is finally here, out in the wild. Check out our trailer: We've been working on this game for a long time, so it's...
Extended artist commentary about this project... (friendship, loss, and remembering moments)
11
Game Design
This is a re-post of the longer artist commentary that I posted to my blog. I'm also sharing it here in the event people are interested in reading more about th...
Halloween '16
1
(This post was originally published on the old Dreamfeel Tumblr blog back on November 1st, 2016) Hey folkses, Hope you all had a chill and chilling Halloween! I...
Creating Characters
3
32
Tutorial
Today I want to talk about my process for creating characters from concept to model to in-engine. Concept Before I begin the modeling process, it's important to...
Trash the Planet’s Labor Day Update!
13
Major Update
Version 2.0 introduces bug fixes, some new features, and — for the first time — a downloadable desktop version of the game! It’s been nearly six months si...
2 files
Research Interviews with Irish POC
2
Game Design
R esearch Interviews We're looking for POC who grew up in Ireland or spent part of their youth here, to talk with us for about 45m to 60m, and share their exper...
Annotated Manuals (And how to read them)
1
3
The new update includes 6 annotated (and un-annotated) manuals. I tried to choose 6 manuals that stood out to me in one way or another. They all have notes howe...
1 file
Christmas Card 2019
4
Hey Dreamfeelies! We want to start by saying thank you to everyone for your continued support and making 2019 a really amazing year for Dreamfeel and If Found...
💉 Issue III, "First Blood", available to order
1
Major Update
The third issue of the zine, "FIRST BLOOD" is available to order : 💉 order your copy 💉 50 pages, 22 artists printed in riso and digital print Complete...
Pocket Bite Tools Initial Release!
2
Major Update
Tools and resources for Pocket Bite ! This is just the initial release which means in the future I will continue to add more and more resources. I already have...
6 files
Modern RPG design - the Good the Bad and the Money
3
Tech Discussion
[ WARNING ] If the layout of this devlog feels horrible and the images are all over the place, try getting the article as PDF from the download section . It's f...
1 file
RPG Design Theory Primer #01 - Coherence
2
Game Design
[ WARNING ] If the layout of this devlog feels horrible and the images are all over the place, try getting the article as a PDF from the download section . It's...
1 file
PICO-8 Tutorial #1: Hello World
1
Tutorial
Desarrollo de videojuegos con PICO-8 Antes de nada… Este tutorial o quizá, mejor dicho, serie de apuntes, están basados y se han hecho siguiendo el fantást...
Integrating Github with Gamemaker Studio
Tutorial
For the first TA devlog this semester, we'll be doing a tutorial on how to integrate Github with Gamemaker Studio. Github is a version control tool that you can...
What is a visual novel?
13
Game Design
I ask as I hurl a glass of fermented grape juice! Not just because I'm one of the oldest millennials there are and love referencing my beloved Playstation 1 era...
How the AI works in Sharks v. Fish
Tech Discussion
Sharks v. Fish is an Art Project by Thzom Wilson. The theme: Movement and Colours . Project home: https://gpoamusements.itch.io/sharks-v-fish December...
RPG analysis - Narratives Against the Time-Machine
Culture
Narratives Against the Time-Machine how playing stories can affect people’s perspective on time, the universe and everything This is not a peer-reviewed acade...
1 file
I want to fight my friends in the back of a moving truck.
2
6
Culture
I’m barely six months old, and my parents are putting their entire lives into a few suitcases. This isn’t the first time either of them have moved, and it w...
The Quest for the Formula that Makes Good Visual Novels That Make Money
5
20
Game Design
I've got a confession to make. I have helped more people make visual novels than I have actually made myself. To be fair to myself, just one of the jams I've st...
Talking about the Grognardpunk Manifesto
1
Game Design
I recently uploaded a document titled the Grognardpunk Manifesto . Why? Let me start from the very beginning ;) I started out my RPG journey as an "old school"...
Frame-Based Collisions
4
3
Tech Discussion
In January 2025 I started working on a game for the Boss Rush Game Jam and discovered the AnimatedSprite library which is a state machine based on the sprite of...
During the event - Creating the emulation and the excitement
Tutorial
Back to the main page <- Back to During the event - Accompanying the participants to the success -> Continue to After the event - Nail your success It is great...
RPG analysis - Do roleplayers dream of algorithmic sheep
1
Culture
Algorithmic cultures in tabletop roleplaying games Do roleplayers dream of algorithmic sheep? This is not a peer-reviewed academic article. This is the end-term...
1 file
High energy players - finding the right initiative system
2
1
Game Design
Our group has found that a structured approach to combat encounters, one with explicit phases for planning and action, helps players stay focused and supports c...
During the event - Creating a comfortable and creative environment
Tutorial
Back to the main page <- Back to Before the event - Preparing and recruiting -> Continue to During the event - Accompanying the participants to the success All...
Setting up the HPSXRP
15
24
Tutorial
What is the HPSXRP ! Please note that this tutorial is outdated ! The HPSXRP (short for: Haunted PSX Render Pipeline) is a render pipeline for Unity3d that emul...
Expressionism in Practice: A Case Study of Triangle Agency
1
Game Design
Introduction Recently Jay Dragon released an essay outlining her vision for an artistic movement oriented at a specific set of goals that she refers to as expre...
The Activation Energy of a Game
4
Game Design
This is the second in my series of “Lunch Break Lectures”. I’m trying to create an avenue for putting my thoughts out there without worrying too much abou...
After the event - Nail your success
Tutorial
Back to the main page <- Back to During the event - Creating the emulation and the excitement The Jam is finished, you are totally smashed, and only want to res...
Dev Log 3: Beat Mapping
1
Game Design
Introduction It's time again for another Devlog of stuff I've been working on and what I've learned. It's been a while since the last one; 3 weeks in fact. Let'...
Dev Log 8: Playtesting and Production
1
Game Design
Introduction These past couple weeks have been jam packed with work. Even at the time of writing my last dev log, we were waist deep in production tasks and put...
Climate Jam - Ideation phase
Game Design
Overview Archeocook is a project I've had in mind for quite some time, but I never got a chance to really work on it properly before. I'm using the opportunity...
When should you make a visual novel? (Let's Talk About VN Jams!)
2
13
Culture
Odds are if you are reading this post on itch.io, you probably have some idea of what a jam is. The super short version for those that don't: game jams are game...
The Overloaded Double-Ended Oracular Table (ODEOT)
3
Game Design
Well, that's a mouthful. In my search for minimalistic gaming I'm also making the tools for running my games as small as possible. Alongside The Littlest Brown...
so what the heck is a "micromicro"
3
3
Tech Discussion
Recently I have designed yet another homebrew computer based on the 8bit 65c02 cpu , as with every other project I make, this is not motivated by logic or commo...
Good Debugging Practices
1
Game Design
For this week's devlog, we'll be giving tips for debugging your code in Gamemaker Studio. Comments Comments are pieces of text in a code file that are not compi...
DEVS AL ASADOR GAME JAM - Participaciones y feedback
2
Game Design
¡Buenas! ¿Listos para verme humillar a chamacos sólo por tener menos experiencia que yo hablar de los proyectos que enviaron y hablar de sus fallos y mérito...
LUMEN Game Personal Checklist
2
Game Design
makin' a new thing. Thus is what I want out of a LUMEN game that I make. Characters I like the "action figure" style of characters. Like, preset kits, with some...
Tips for Writing a Good Pitch Document
Game Design
This week we'll be reviewing some tips for writing a pitch document. Layout A good way to start out your pitch document is by organizing a table of contents on...
Assignment 5 Report
Game Design
Introduction High-voltage powerline work is very dangerous, especially so for inexperienced trainees. This application provides a safe and affordable way for hi...
PICO-8 Tutorial #3: IF Statements
Tutorial
IF Statements Los IF son unas estructuras de programación que nos permiten cambiar el flujo de ejecución de nuestro programa. ¿Recuerdas que dijimos que el c...
Wireframe & Prototype
Game Design
November 2, 2022 Can't sleep - still have COVID. Decided to work a bit in reverse to generate some ideas for wire-frames & a prototype to submit for class. I du...
Extra edition: Wrapping up the Davy Jones’ Deckhand playtest 🎁 | April 2025
Game Design
Hey crew, What a week! It has been so exciting to share our newest build with you all. The team and I are extremely grateful for all the feedback, bug reports...
1 file
Routing A Link to the Past No Logic earlygame
Tutorial
The goal of this guide is to help you with two things: Direct you to learn things that are useful more often (in every seed or multiple times throughout a seed)...
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