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Tool Tech Discussion Devlogs

Fixing Horizontal Milling Toolpaths...
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Tech Discussion
Horizontal milling in PixelCNC has always been a bit fudgy. For many projects it gets the job done but for some projects it's less than ideal in the toolpaths t...
some thoughts on bitsybox and game preservation
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Tech Discussion
"a night train to the forest zone" running in bitsybox on a raspberry pi bitsybox is a desktop bitsy emulator that can run games in the plaintext .bitsy format...
New app ASCII Art Paint
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Tech Discussion
There was no "Tuesday JS" update this week because I got interested in ASCII ART and couldn't find an editor with the functionality I needed, so I decided to ma...
What the heck is taking us so long?
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Tech Discussion
When the runtime was just a simple HTML5 JS based engine things moved so quickly and never the hint of a "Segmentation fault". Moving onto C/C++ is a bit more d...
More hexagon acl2 first-order-logic/embeddable common lisp+McCLIM graphics
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Tech Discussion
I was reassured on the mastodon by my friend Doug Merritt that everyone loves hexagons . Today, I just slightly extended my dual acl2 - ecl + McCLIM hextille.li...
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What To Do in a GPS Game - Locative Game Interactions
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Tech Discussion
If you've decided to make a locative game, you might be wondering what you can actually have the players DO in it. There's a decent amount of activities you can...
Graphics - Spot Lights
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Tech Discussion
Spot lights are now here! Peng Engine now supports spotlights! Keep reading to see more on how they work. Why add Spot Lights? For a while now, Peng Engine has...
How I make infinite procedural swords
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Tech Discussion
This post is mirrored from my blog . I just finished updating the Icon Machine with a new "spear" class for itch, and I wanted to re-share this breakdown of how...
Crafting a Paraboloid Camera Controller
Tech Discussion
Crafting a Paraboloid Camera Controller Smooth Moves and Perfect Views (hopefully!) Now that I'm able to create a new character, and visualize it in a scene, I...
The Operation Was a Success!
Tech Discussion
Input for LINK has been completely overhauled, cutting over 200 lines of code and making LINK much more stable and organized. Interacting with notes was once a...
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Refactoring is Better with Metatables
Tech Discussion
I’ve been able to spend the last few days refactoring LINK and it has been going surprisingly well. For quite awhile, I’ve wanted to modify LINK to update b...
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Why Scheme?
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Tech Discussion
If you came here looking for a long explanation about why you should use Scheme, how it's the most amazing programming language ever, and that you should drop a...
Future Schemes
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Tech Discussion
Welcome back! I hope you've had the chance to try out Schemer. Implementing a scripting language has been a really eye opening experience and has definitely giv...
Behind the Schemes: Tail Calls
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Tech Discussion
Welcome to the new Behind the Schemes series. Behind the Schemes discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). The i...
Behind the Schemes: Exactness
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Tech Discussion
Welcome back to Behind the Schemes, where I discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). In this post I'll be taking...
HowTo: Create an evolutionary search algorithm
Tech Discussion
Evolutionary Search Algorithms Evolutionary Map Pathways uses an evolutionary search algorithm to create pathways through a space. But, what is an evolutionary...
Schemer References
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Tech Discussion
Now that Schemer is available and folks can see what it's all about firsthand, I wanted to share some of the references that I used to make Schemer. Below you'l...
A Rationale
Tech Discussion
Unfortunately, I kind of got stuck trying to add sprite sheets to the Bitwise Editor. The problem being that the editor was designed to edit individual assets...
How I Improved the Battery Life in Busy Buddy v1.0.2
Tech Discussion
You know how it is. You just struggled to focus for 8 straight hours at a job where you'll never see a paycheck reflecting a reasonable fraction of the value yo...
DevLog4: Day26.txt- Effed Around, Found Out.
Tech Discussion
Day 26. The day that I effed around and found out. Today, friends, is the day that I decided that I needed to make Custom Export templates for WriteIt. The file...
Working on lights
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Tech Discussion
Let there be light! One of the most important aspects in a good looking game is lighting (and by implication shadowing). Without lights things typically look fl...
Blender 3D Freestyle draw contour simulation 2D art
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Tech Discussion
To test capabilities of engine, i create a visual novel "Insurance Agent". I am not very good at drawing and, in order not to waste time drawing, I decided to u...
Creation html apk for android
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Tech Discussion
Thanks to the WebView component, which is included with operating systems, you can create your own application for a desktop computer or mobile device using htm...
What do you mean A* is worse? It was an optimization over Dijkstra...
Tech Discussion
Promised in the last devlog: numbers. Here they are, and they ate a small piece of my ego on the way out. Short version: I added A* to the addon assuming it wou...
Quest Game Tuner vs QGO
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Tech Discussion
Quest Games Optimizer (qgo) is an older tool which accomplishes similar goals to Quest Game Tuner . I've gotten some questions about qgo. Shortly after I launch...
How to make your own font
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Tech Discussion
I've noticed that a lot of people think it's very difficult to create a custom font and therefore use font sprite technology. A font sprite has its advantages...
Breastaurant Hot Coffee
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Tech Discussion
Over the next few months, I'm planning on creation a little visual novel about Breastaurant management. This is a test project for Tuesday JS. GamePlay The proj...
Godot Plugins - What nobody tells you
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Tech Discussion
This Devlog is about the secrets of making GodotEngine plugins, that I used for the AssetPlacer. Read my first devlog , if you are interested in how the AssetPl...
FamiStudio needs Linux testers
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Tech Discussion
FamiStudio is looking for a few serious Linux testers to test a prototype version of FamiStudio. Only 64-bit, real installations (no VMs) for now please. Send e...
PNGTube-Remix V1.4!
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Tech Discussion
The Newest PNGTube Remix version has been release! You might have noticed one thing.. mainly Macos users.. Unfortunately, I wasn't able to mentain it myself, I...
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Tuesday js for Android
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Tech Discussion
Yesterday I managed to make a working version of the editor for mobile devices on Android. This was my third attempt, but this time I succeeded, most of the int...
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Scripting in Octo
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Tech Discussion
I recently participated in the second Nokia 3310 Jam using Octo. Over the course of a hectic four-day development cycle I managed to cobble together a commodi...
Tuesday JS new animation
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Tech Discussion
As previously announced, the new project Breastaurant: Hot Coffee will use many types of animation to bring a static picture to life. The new version is not onl...
Tuesday JS new version coming soon
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Tech Discussion
There have been no updates for a long time, but work on improving the engine continues, a public version will be made soon. We host the most recent versions on...
Tuesday js Serious problems
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Tech Discussion
The second problem is the visual style of the interface. As tests have shown, this is not very friendly and misleading. Can anyone tell me a reference for nice...
String Modes
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Tech Discussion
In the latest release, the Octo assembler has grown new language features: support for quoted string literals and a new kind of macro facility, :stringmode, for...
Experiments
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Tech Discussion
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
Coding an ad-hoc UI
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Tech Discussion
I want to talk about the image editor I made for Yarnspin, and more specifically, the ad hoc UI system I made for it. The image editor will let you preview imag...
WIP: area labels
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Tech Discussion
I am currently working on the next update for Perilous Shores . It will take some more time till it is ready, so to break the radio silence I decided to share s...
An Overview of the Cave Engine!
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Tech Discussion
Hi everyone! ! It's been a while since the last update, but here it is with a bunch of exciting news for you all about the Cave game engine! Hope y'all enjoy it...
Tuesday js mouse vs touchpad
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Tech Discussion
It was not possible to make friends such devices as a regular mouse and a touchpad into something in common due to browser restrictions, most of them do not pro...
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Introducing MKFX
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Tech Discussion
MK effects (MKFX) is a new suite of single, built-in nodes made for quick effect. MKFX simplifies setup for commonly used effects with specialized parameter con...
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Сreating a Telegram bot
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Tech Discussion
Announcement! creating a telegram bot Statistics based on your feedback show that "Tuesday JS" is used for more than just visual novels. A small part of the aud...
Minimum Viable Roguelike Tiles
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Tech Discussion
Lately I’ve been doodling some hand-drawn 2.5D tiles for Roguelike games. Here’s a page from my sketch book to give you an idea of the vector style I’m go...
Volumetric Bounding Structure: Ray Tracing Accelerator
Tech Discussion
Volumetric Bounding Structure: Ray Tracing Accelerator Overview: A ray tracing acceleration structure is a system that reduces the time it takes to render each...
The future of Drafft
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Tech Discussion
The future of Drafft Hello there, a major update is coming to Drafft in near future, this entry will try to summarize what I’ve been working on. A bit of hist...
Tuesday js interface question!
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Tech Discussion
Hello! For the visual editor, it remains to make a scene editor. But I still don't know which interface to make. Anyone have any suggestions for the interface?...
Ray Tracing in LinearMAX
Tech Discussion
Ray Tracing in LinearMAX Topic: This paper will detail the ray tracing system which LinearMAX uses for the rendering of scenes. Overview: Ray Tracing is a rend...
My ANSI common lisp condition ontology eg
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Tech Discussion
Fallow week oh fallow week. I mean, the show with cdg, kmp, and Ramin Honary then Kent Pitman’s epic ensuing mastodon thread featuring Pitman, Ramin, Gosling...
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Yarnspin Code Components
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Tech Discussion
I thought I’d talk a bit about the code components making up Yarnspin, my story-telling engine. Just a high-level overview, a look at what libraries I’m usi...
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