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Greed is Heavy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1224 | 2.412 | 4.000 |
| Visuals | #1263 | 2.714 | 4.500 |
| Innovation | #1360 | 2.261 | 3.750 |
| Gameplay | #1383 | 2.261 | 3.750 |
| Overall | #1384 | 2.387 | 3.958 |
| Theme | #1393 | 2.412 | 4.000 |
| Enjoyment | #1499 | 2.261 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player must constantly ask themselves whether collecting an additional treasure will make them so slow that they will be unable to escape the temple without being caught and thrown out by the guardian.
What code and assets did you not make from scratch during the jam (if any)?
The small house on the title screen wasn't.
How many people worked on the game?6
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Comments
Cool idea and great art and music, but the game does get quite repetitive with always having to go from one end of the map to the other and then take (usually) the same route back. The first trek through each level is especially annoying because there's no actual danger until the guardian starts chasing you. I know that you're probably meant to be weighing whether or not you should take the collectibles scattered in the level during that first part, but I think it would be a lot more effective if the player is forced to take a completely different path back to the exit, that way there's an element of uncertainty that heightens the risk and it stops the player from feeling like they're just backtracking.
Also I have to say, even when I was carrying a lot of stuff I was able to outrun the guardian with ease. Maybe you could include a stamina bar to stop the player from just sprinting the whole time?
Besides that the game looks great and I think it could be really fun if there was just less monotony to it.
It's a cool idea. I like it. I would of liked to see more variation in the levels and more risk involved like the swinging lollipops killing you or the cracked bridges crumbling but I do like the map mechanic and I see what you were going for. Also adding a main menu page of him sitting in a beach hut it a nice touch. I just have the player dropped into the level. lol
Really cool game! I think it's a real shame that it hasn't gotten more comments!