The game is short, which actually works in its favor — it feels minimal rather than incomplete. That brevity, combined with the contrast between the fairy-tale setting and darker undertones, gives it a strange, intriguing atmosphere.
There are some rough edges — the character flips upside down when walking backward toward items, which suggests a beginner-level programmer — but it didn't ruin the experience.
Overall, it's a charming little thing. I'd recommend it if you're looking for something light and atmospheric, not a deep simulation.
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How does the game fit the theme?
It is about a woman who is trapped in her home with a fairy and she has trust issues when the fairy insisted to help her.
What code and assets did you not make from scratch during the jam (if any)?
All were hand drawn by me, except for the background which is a free background from ibispaintx.
How many people worked on the game?1


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