I really like the art in this game. I would say it could use a few more instructions and UI elements. I couldn't see how much sprint stamina I had left, and it was unclear from starting the game what exactly the objective was or what you were trying to avoid. That being said, I still think this is a cool game. Well done!
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How does the game fit the theme?
You cannot trust the npc shadows, one of them is hostile.
What code and assets did you not make from scratch during the jam (if any)?
Sound effects, TV static
How many people worked on the game?7
Comments
actually got me scared over here. This was a super rich game. The vibes through and through were top notch. I felt the emptiness
Awesome game!! I loveee the vibe of the city it looks so polished! Mr. Fear is alsoooo very well modeled as well! I love the sounds as well. I think it captured that ghost town feel really well with random sounds here and there just to spook me too! The gameplay is quite interesting and is quite fun capturing Mr. Fear with the camera, though I do find the difficulty of the game quiteee high! (it could also just be me with my skill issue). Maybe adding some indicators or anything to help the player find the tapes could work? But honestly, this game was great! Very cool execution on an interesting idea! Great work!
Interesting concept. Loved seeing the spirits shadows flying around. I got the skeleton once but never again.
I was not able to finish it for some reason. I had one tape left and could only put it into one player and it said it could not load it.
Are you meant to be able to leave the city area and enter the void of white? If not, maybe seal it up. Could teleport the players to similar areas if you want the city to feel bigger (Like how PACMAN teleports from one side of the map to the other)
Good work. Looks and sounds quite spooky. Might want to add a volume systme to the options.






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