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How does the game fit the theme?
The game is about finding liars in a group of people in a noir setting
What code and assets did you not make from scratch during the jam (if any)?
Made in Godot
Art:
UI Theme:
Godot Theme: Black and
White by intergenic on itch.io
Font:
Old Newspaper Type by Manfred Klein on dafont.com
Images used in assets gathered from:
artvee.com
Smithosonian Institute online portrait gallery
Pinterest
britannica.com
sas.upenn.edu
Puzzles:
https://philosophy.hku.hk/think/logic/knights.php
Sound:
SFX: FilmCow's Royalty Free SFX Library
Music: Noir Tracks by Space Cadet Seth
How many people worked on the game?2
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Comments
I really like the weird hand photobashed characters, very nice artistic choice. The puzzles may be fairly simple, but they work well for the premise. The game feels very put together. Well done!
Very challenging, good art, and nice music! The only things I think can be improved are the visual effects. (We may have made very similar games)
These are like the TED-Ed puzzles! Really fun, but brain twisting. I really like the art style as well, did a lot with a little there. Great Job!
Music and art are incredible. I feel stupid playing it though.
I would genuinely buy this if it were an actual game. Really well done! The art is very distinctive, and your choice of music is fire.
Absolutely love the art style and setting, well done. I already felt dumb by the second round lol