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How does the game fit the theme?
Being cursed with a second shadow, one of them wants you to fail. Also there are NPCs who give you information on the castle. But most of it is false. You need to figure out which shadow is the truthful one and which NPCs want to help you in order to increase your chances to win.
What code and assets did you not make from scratch during the jam (if any)?
#### Music
[Alkakrab](https://alkakrab.itch.io/)
## Sourced
### Icons
Author: [Clockwork Raven](https://clockworkraven.itch.io/)
Author: [Humble Pixel](https://humblepixel.itch.io/)
### Other Art
Author: [Gandalfhardcore](https://gandalfhardcore.itch.io)
#### Godot Engine Logo
Author: Andrea Calabró
Source: [godotengine.org : press](https://godotengine.org/press/)
License: [CC BY 4.0 International](https://github.com/godotengine/godot/blob/master/LOGO_LICENSE.txt)
#### Godot Game Template

Author: [Marek Belski and contributors](https://github.com/Maaack/Godot-Game-Template/graphs/contributors)
Source: [github: Godot-Game-Template](https://github.com/Maaack/Godot-Game-Template)
License: [MIT License](LICENSE.txt)
How many people worked on the game?2
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Comments
The platforming physics feel so tight and smooth, and that second shadow mechanic is a brilliant concept with tons of expansion potential! Blending roguelike elements, information gathering, and platforming into one cohesive loop was super creative. The art style gives it so much charm, too. Outstanding work for a jam entry! Hope you get a chance to check out our game when you have a spare moment: /jam/brackeys-16/rate/4953523
Platforming felt smoooth. I really like the concept of the second shadow, I believe this is something you can build on. Art is fun too, great job!
Very cool, I like the combo of roguelike, information learning, and platforming.