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Wrong Turn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1410 | 2.393 | 3.000 |
| Visuals | #1715 | 1.823 | 2.286 |
| Innovation | #1724 | 1.709 | 2.143 |
| Overall | #1797 | 1.652 | 2.071 |
| Enjoyment | #1825 | 1.595 | 2.000 |
| Gameplay | #1865 | 1.481 | 1.857 |
| Audio | #2053 | 0.912 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are three doors. The player is given the tools to open all of them but they do not know which one to trust.
What code and assets did you not make from scratch during the jam (if any)?
I did not make the following assets:
Free Lava Shader by AYproduct
FREE Doors with Keys: Ready to open by PolyKebap
Maze Modular Puzzle Kit by Poly Etereo
Key and Lock by CG Cell
Starter Assets - First Person | URP by Unity Technologies
Quick Outline by Chris Nolet
How many people worked on the game?2
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Comments
Nice and Simple Love it. I felt the player character was a bit big and was getting caught on the walls and slowing down a lot.
I got the mouse to work!
Sadly, I could play the game, but I had a mouse-looking issue that was unstable. I followed your hint about fullscreen, but it kept returning to an unstable setting, not allowing me to turn. (Seen this similar in other Unity 3D games.) But not in most, so there must be a setting to fix this)