Nice game! It was honestly pretty hard though and I didn't make it to the end, I guess I was pretty unlucky with the people I got. Otherwise, it was pretty unique and I liked the interactions. Also liked the fact that you had a Game Jam poster in the bathroom, great to look at on the toilet :)
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How does the game fit the theme?
In this game, your only way to survive is to open your door to strangers, but a lot of them have bad intentions...
What code and assets did you not make from scratch during the jam (if any)?
Wood textures on the tables
How many people worked on the game?1
Comments
I liked it a lot! Very unique to have to rely on the strangers on the other side of the door to help you out. It's a good take on the theme too! I think the game could benefit from some more things to do, like tasks you have to manage as you deal with the people at the door. Good job!
Interesting concept. The controls were a bit hard to work with.
I Think it's a pretty neat concept! and I agree with the comment below! Some addition of visuals or character would be cherry on top! I'm also not a big of the controls.
Good game for a jam! Two pieces of feedback is to have some kind of indication of the controls within the game, and to add some kind of image for each person through the peephole. Reminds me of "No, I'm not a human".
Good game overall for your first game jam!
Some feedback I would like to give is that there is no clear final goal in the game. If there was some end goal or like score or something that would be really cool! Plus there is no clear clue about if the person is bad or good except maybe a few being kinda suspicious.
I did really like the attention to detail with Corentine (or wtv the name was i forgot lol) locking the toilet. The whole eating and drinking mechanics were cool as well!
Great game!
Thanks ! I tried to add a 10 minutes timer for the end, but my time management system was pretty weird (originally, I wanted to let the player choose between a 15 and 30 minutes time, so I did a system to manage "spawn" rate and stuff like that depending on the duration) so I think it didn't work well. I wanted to refine the characters, but didn't really had the time.


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