The atmosphere was eerie and effective, and I liked the general aesthetics of the game (though I'm less certain about the people themselves, who felt a bit robotic and lacked correlation between their looks and ages). The driving mechanic and control were also solid.
In the 3rd night I had an issue where I was told a passenger was still on the bus and I needed to let them drop first, but nothing happened when I opened the doors at the station and there was no new route, so I was not able to progress further...
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How does the game fit the theme?
The game fits “Trust No One” because every passenger, route, rule, and even the town itself can deceive you, forcing you to constantly question what is real and who is safe.
What code and assets did you not make from scratch during the jam (if any)?
Only the assets that i didn't make from scratch, i used free assets packs
How many people worked on the game?1






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