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How does the game fit the theme?
Do you trust every recruits?
What code and assets did you not make from scratch during the jam (if any)?
The sounds, UI elements and fonts are pre-made
How many people worked on the game?2
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Comments
Laughed so hard at Nippolas huhu. Great Character design and visuals tho the lack of bgm is kinda toned down the vibes i think. But its goos! I love Turn-based games with extra twist in the mechanics!
Your game has really nice visuals, and the idea was really interesting too. Great job!
the fighting system is pretty cool. The idea to recrut potential betrayers is great : a way to avoid the player getting attached to new friends too quickly... A beautiful life lesson !
I need music, please, loved it tho!
Looking really good. I like the rythm to fight mechanic. It may be improved with a short "load" of the ring, so that you can align with it more smoothly and prepare yourself for a click.
Pretty fun you really cannot trust anyone although small nitpick it would be cooler if they did not betray you immediately (very small nitpick though)