I got stuck in the floor under the moving platform when you learn to interact. Then I got stuck on what to do in the second level. I do love the sound design, art style, and leaving the player with only walking and interacting at the very start was really interesting. Great job!
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How does the game fit the theme?
Keeper of the Way interprets “Trust No One” as a test of judgment. Each guardian offers guidance and teaches a new skill, but no one can decide when the player is truly ready. Players must test what they are taught, rely on their own growing abilities, and ultimately choose when to enter the final judgement.
What code and assets did you not make from scratch during the jam (if any)?
All the code was done by us and we made some tweaks to the pixel assets using Aseprite
How many people worked on the game?2


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