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The graphics looked fantastic. I'd like a little more guidance so I know what to do—I almost quit the game because I couldn't jump or dash (for others who are also clueless: You have to go through the first door; that's where you get the abilities).

Thanks for the feedback! Yeah we  were really pushed for time and it was just one thing we couldn't implement. We wanted to make the intro and story telling to help aid the players into the right direction i.e. a signs or a better flow.