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How does the game fit the theme?
It's a multiplayer horror game where one person is the secret werewolf.
What code and assets did you not make from scratch during the jam (if any)?
I made essentially all the code myself, but most of the assets were free online resources (listed in the Credits.txt file in the StreamingAssets folder)
How many people worked on the game?1
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Comments
Pulling off a full 3D multiplayer werewolf deduction game with proximity voice chat, custom gun mechanics, and spatial cave audio in just one week is a massive technical feat! The Dead by Daylight meets Among Us social deduction loop fits the "Don't Trust" theme brilliantly, and the eerie atmosphere still holds up even when exploring the map solo.
A few multiplayer state and QoL fixes to prioritize in your updated itch page build:
- Role Spawn & Overlay Sync: Ensure the Werewolf vs. Survivor role pop-up reliably triggers for all connecting clients upon map load so players aren't left guessing their team.
- Hotbar & Reload Bug: Fix the hotbar inventory registering so fuel and weapons stay assigned, and resolve the reload/stow weapon input locking after round resets.
- Transformation & Exception Errors: Debug the transformation input key (`G`) so it doesn't throw console error logs or block shape-shifting when assigned to the werewolf.
- Spawn Collision Detection: Add a temporary ground check or collision freeze on initial join/map load to prevent players from clipping through the floor geometry.
¡Increíble ambición técnica y mecánicas de deducción social súper divertidas! Si tienes un minuto gratis,
Incredible technical ambition and super fun social deduction mechanics! If you get a free minute, I'd really appreciate your thoughts and rating on my solo jam project as well: también agradecería mucho tus comentarios y valoraciones sobre mi proyecto de improvisación en solitario: /jam/brackeys-16/rate/4953523
Really well made, rounded game. Managing to make this in the game in the short amount of time is insane. Here is the bug report I promised (I forgot to record my screen for replay, so sorry no screenshots):
Falling into and through the floor: While you have addressed this issue, it seemed from my viewpoint when starting the game/changing maps you fell through the floor, but when leaving and rejoining the issue seems to be resolved.
Werewolf start spawning/selection issues: When starting a new game, on your stream it seemed you had a Pop up saying either you were a survivor or a werewolf, but on my POV it never seemed to appear. I think I was a human, yet I could not determine it for sure. And if I was a human -
Gun and hotbar issues: On the first game none of the /\ stated issues occured, as I did seem to have the pop up, and the gun worked flawlessly. But round 2 and after, I could still pull out my gun, but I had some troubles putting it back. And sometimes the reloading did not work. The hotbar, also did not seem to register either the gun or the fuel I picked up.
Issues with transformation: This could probably boil down to maybe it did not register becoming a survivor or werewolf, but when pressing G sometimes a error log would pop up, and you could not seem to transform.
Now for the gameplay: I really enjoyed your game. The graphics were nice done, having voice chat and multiplayer done in this time is insane. The audio was also very well done, with footsteps and gunshots seeming to echo in caves, and the gun was loud and responsive. I had no issues with hearing your voicechat, but as my headphones recently broke, I'm using one without a mic. Playing the game with more player would truly make it feel like trust no one, as anyone could be the werewolf.
This game put a smile on my face, and thank you so much for streaming my game as it made my day. I would love to see more development on the game, as it is like Dead By Daylight - if Among Us.
If I remember more bugs I'll be sure comment it.
Thanks!
so im stupid and didnt read that I had only 48 hours to update my game so please use this link instead: https://breakfastboii.itch.io/lycan-fever
Wow, I really wish I had a group of friends to play this with and experience it in its entirety! Bringing classic Werewolf into this kind of game is such a cool idea. I also wanted to adapt a board game for my entry, so I really loved the concept.
Even playing alone, the atmosphere, music, camera movement, and everything else managed to give me a bit of a sense of horror. That’s a great achievement, especially for a game made solo in just one week, amazing job!
I couldn’t fully enjoy it with friends yet, but I’ll definitely keep it downloaded and come back to it later when I can play with a group.
Great game!
And don’t forget to check mine out when you get a chance :)